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Please don't rework Irelia. Here is why.

Toka Jei··4 votes·1,247 views

The primary reason Riot reworks a champion is to give it a cohesive sense of identity, making their playstyle fit their lore and personality. Also, they may rework a champion if a champion just has consistent issues with their kit, requiring frequent and sometimes unnecessary buffs and nerfs, resulting in a champion who is not viable and has a hard time fitting in a meta. Irelia does not fall into any of these categories to the extent that she needs a rework. Her playstyle is extremely unique, fun, and balanced. On top of it all, it fits perfectly with her lore and identity.

 When you play Irelia, her bread and butter mechanics are unit hopping with Q and stunning them when you have lower health with her E.  That represents her will.  She almost dies in her lore, and Soraka comes and saves her.  Irelia comes back from adversity---her father passing away, her brother leaving on duty, Irelia having to be the captain of the defense of a whole island, a female in a male dominated area.  So her Equilibrium strike mechanic makes perfect sense.  Her Q mechanic represents when she comes back and just glides through the opposition, wielding her blade.  Yes, you can throw blades while doing so by Pressing R.  You can do this whenever you want during her combo without interruption.  Does Irelia's ultimate need a VU? It wouldn't hurt.

 Her true damage represents her true, unstained will and persona.  Also, along with her entire kit, represents her father, Master Lito's renowned and legendary fighting style, Hiten Style (which is an excellent homage to Rurouni Kenshin). She is all about being true, being balanced, being righteous.  Plus, it's only 75 a hit and lasts for 6 seconds, and that damage falls off pretty nicely late game against tankier foes or even some adcs who have built some defense/adequate lifesteal.  

The rest of her damage is mainly from the items.  So if you're looking to change anything look there.  Although I feel many people would agree that she's quite balanced right now.  She's not too difficult to stop, and it's not like she's some unstoppable force in very high level of play or the LCS.  Don't get me wrong, I know she can be, but so can most champs.  Also, Irelia can be picked up in the proper team comps in any level of play and still hold her own and contribute nicely to her team's victory. 

 Irelia's role and playstyle is more nice than the typical champion, but that is what makes her amazing.  Finding opportunities to catch the enemy carry off guard or out of position, and going ham on them, just to run away and have your passive (Irelia's true will and strength) come in and help you against the CC.  Then just being tanky as hell, peeling for your carries while doing intervals of burst and sustain damage to the rest of the team.  You still have to survive though for all this to happen, and that is such an adrenaline pumping experience.  Every last thing about her current playstyle is fun, unique, amazing, and I really don't see any issues with it. It has it's strengths and weaknesses that are able to be exploited, just like a balanced champion should be.    

 If you're still bent on reworking her, then you must do it to make her better---to maybe shift her to a position where she's no stranger to the nerf-buff treatments i.e. Zed.  I wouldn't be a fan of that but if that's your goal for every champion then I understand.  For starters giving her E a faster casting time would be nice.  You may have to lower the duration to like 1.75s or 1.5s though.  You could also buff the healing on her W, but in turn probably nerf it on her R.  

 Thanks for making it this far Riot.  I really appreciate the constant communication you have with your players.

10 Comments

Quepha3 votes

[{quoted}](name=Toka Jei,realm=NA,application-id=3ErqAdtq,discussion-id=N0NnGsEH,comment-id=,timestamp=2016-03-11T05:42:01.039+0000)

a champion just has consistent issues with their kit, requiring frequent and sometimes unnecessary buffs and nerfs

Irelia does not fall into any of these categories to the extent that she needs a rework.

Bruh. Irelia is the face of constant and seemingly unnecessary balance changes.

Not to mention how completely disappointing it is to have this chick with 4 swirling telekinetically controlled blades and all she does is smack people with them. Her dance and taunt are 10x cooler than the rest of her kit put together and the Q reset is really the only fun thing about her.

Toka Jei1 votes

Yea like 4+ years ago. I understand the Better Nerf Irelia, but she has actually received more buffs than nerfs. I just mean that even since S2 when I started playing, I havent even seen her in the patch notes more than 5 times, if even that many.

Lol, she can pick people off with them, which is very useful for a melee champ. The range on them is really nice too. Her E is very fun too, that's how you make game changing plays. The current items is really what makes her fun imo.

Quepha1 votes

[{quoted}](name=Toka Jei,realm=NA,application-id=3ErqAdtq,discussion-id=N0NnGsEH,comment-id=00010000,timestamp=2016-03-11T05:51:23.760+0000)

Yea like 4+ years ago. I understand the Better Nerf Irelia, but she has actually received more buffs than nerfs. I just mean that even since S2 when I started playing, I havent even seen her in the patch notes more than 5 times, if even that many.

I feel like that's because they just gave up on her at some point. Everything but her ult is targeted with zero counterplay and no one cares for her ult, there's nothing really flashy in her kit, and there are a lot of champions that do pretty much everything she does in more interesting ways.

Xin Zhao uses a targeted dash to get in and then deals a bunch of damage with autos that have an on-hit heal, but at least he has that ult which isolates targets and can be really good or bad for your team depending on your skill with it. Vi can dive really well and repeated auto attacks from her will shred the crap out of your armor, but without ult she needs to charge and land a skillshot. Nocturne wants to get in and keep auto attacking you with his AD and AS steroids, but him getting to you is a challenge unless he uses his long cooldown ult which is one of the coolest abilities in the game All the light fighters (Yi, Jax, Tryndamere, and Fiora) need to build damage to be relevant so while they can kill someone with their auto attacks, catching them out of position and unaware means your team can turn things around. Aatrox is almost as bad as Irelia by depending on his on-hit for damage and healing, but at least his cc and gap closer are skillshots and his passive makes the whole 'stat check' style of combat a little more interesting since there's some strategy around burning his passive which will probably let him stat check you to death so that afterwards you can probably stat check him to death.

Raxistaicho1 votes

{quoted}

All the light fighters (Yi, Jax, Tryndamere, and Fiora) need to build damage to be relevant so while they can kill someone with their auto attacks, catching them out of position and unaware means your team can turn things around.

Just wanted to point out that this is inaccurate. Jax has traditionally built bruiser and has his ult to give him defensive stats, Fiora is built with two damage items and them straight defensive, and bruiser Yi is a viable build. Tryndamere doesn't need to build defensive items because he has his ultimate.

Quepha1 votes

[{quoted}](name=Toka Jei,realm=NA,application-id=3ErqAdtq,discussion-id=N0NnGsEH,comment-id=00010000,timestamp=2016-03-11T05:51:23.760+0000)

Her E is very fun too, that's how you make game changing plays.

A targeted stun is not fun. It's very effective but it doesn't require mechanical skill or even much game knowledge to use it properly. The fact that it's only a slow when Irelia has higher health does not make it much more interesting since an Irelia that is winning her stat check fight doesn't really need to stun an enemy to stop their damage anyways, they're already losing.

Ralanr1 votes

Plus there is the bug where she stuns you regardless of health totals...it's very tilting.

DDasani1 votes

Why would they rework her? She's fine the way she is. She's barely used too.Irelia

Toka Jei1 votes

Yea that's my position on this. However I've just been seeing too many hints from Riot about a possible rework for her, and I just don't want them to think that her kit has nothing to do with her identity. If anything, her kit is probably one of the best identity-kit matches in the game.

Ralanr1 votes

It does very little with the floating blades, beyond her ult.

Ralanr1 votes

Are they reworking her?

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