LoL Competitive vs Dota Competitive
GGS vs TL. Really excited to see Gnar, Tristana, and Sejuani again!!! /s Isn't it ironic that League has more "characters" than Dota yet variety in picks is literally non-existent? LOL = 139 Champions http://leagueoflegends.wikia.com/wiki/List_of_champions DOTA2 = 108 heroes http://dota.wikia.com/wiki/DOTA_2_Heroes
Since Data for 2018 isn't complete yet for both games let's take a trip down memory lane for last year's pick rate of both 2017's largest tournament LoL World Championship 2017 most picks https://esports.mobalytics.gg/champions?&season=7&tournament=77 1st Tristana - 50.4% (jfc this means for every game there is a 1/2 chance you see a Trist on either side!) Janna - 48.7%, Lulu - 46.2%, Gragas - 46.2%, Sejuani - 44.5% DOTA 2 International 2017 https://www.gosugamers.net/dota2/hero-stats 1st Sand King - a whopping 43% Puck - 34%, Queen of Pain - 31%, Earthshaker - 31% Clockwerk 26%!
Look at that metaslaving! Win rate for top 5 most picked Trist - 53.3%, Janna - 74.1%(literally just pick this and win), Lulu - 40.0%, Gragas - 67.3%, Sejuani - 52.8% Only Lulu seem to be balanced enough that teams can't just mindlessly spam and locked in the champ and guarantee a win Sand King - 44%, Puck - 47%, Queen of Pain - 54%, Earthshaker - 46% , Clockwerk - 50%
Ban Rate and the failure of the balancing team. If you have the literal of best of the best of the Earth playing a videogame and they all agree in unison that a champ is so broken even they with their 100s of hours if not 1000s they dedicate to playing this game bans a champion like Kalista for 95.8%!!! https://esports.mobalytics.gg/champions?&season=7&tournament=77 compared to Dota2's most ban hero on International 2017 Night Stalker for 63% which is still around for Galio's 58.0% who btw won 74.3% games while for the games Night Stalker did went through and saw play only boasted a staggering win of 54%. Going back to Kalista if she did saw play she literally won every single one of them, no you didn't read that wrong. Kalista literally has a 100% win rate for the games she wasn't banned.
"B-but Dota Players maybe don't play to win" DOTA 2 2017 Prize 1st Place = $10,862,683 http://dota2.prizetrac.kr/international2017 vs LoL 2017 Prize 1st Place = $ 1,855,114 https://lol.gamepedia.com/2017_Season_World_Championship Yeah I defo see they have literally no incentive to be metaslaves
Would really like to hear your opinion on this guys. I don't play Dota 2 just like to point out how stale our supposed Super Bowl is. Where imho most of the patches are heavily reliant upon or the current meta in general.
Poll explanation: Also here is the supporing points to my poll Do you believe that streamers have a sway in the meta? With ADCs being the most effective role with Jungle 2nd isn't it weird that most streamers main those roles? ADC = tyler1, qt, sneaky, brtt, Gosu,doublelift, jungler = trick2g, nb3, iwilldominate, oddone, I'm sure there are more but this is me not even having a Twitch account/ aka don't even watch streams just names I usually see on norms when people BM.