Is Akali really that strong in pro play? (Warning: quite long)

Wolkenss··18 votes·9,552 views

Note: The statistics concerning win rates across Elo bands and results in spring season tourneys may not be accurate as of this writing. However, they have been relatively consistent since the champion's rework, and should serve well as a guideline for the purposes of this post.

Edit: Fixed some formatting issues.

Ever since the release of Akali's rework, the furor and anger regarding this champion has completely baffled me. The claims made by Riot staff have puzzled and concerned me in equal measure. I have never seen this champion do well and when answers are pursued, the explanations given are ever more fleeting and insubstantial.

She is not the first capable of harassing or diving under turret — not even close. Nor is she particularly good at it. She has very poor matchups in lane, and for an assassin, her burst is unreliable and heavily delayed. In fact, she may be the only assassin in League's history who is incapable of a full burst rotation because she is locked out by an actual mechanical timer. (Even burst mages aren't constrained like this).

I cannot explain her continued pick/ban status in competitive in light of her consistently poor performance. I have had it suggested to me that it may be she offers safe laning. But it is still something of a minor mystery to me.

#Akali's sustain

To quote Riot Blaustoise, "Hopefully we can resolve this, but her sustain + shroud are pretty big sources of her power in pro".

Are they really?

Akali's sustain being an issue or even particularly strong is deeply questionable to me.

To clarify, Akali has a small heal on her Q (it must land on an enemy and does not proc on multiple enemies). She has no natural life steal or spell vamp and any other source of healing comes from runes or has been itemised for.

I believe that the effectiveness of this heal has been greatly exaggerated.

At rank 1, her Q heals for 5 base, plus 20% total AD + 20% total AP.

With the most common rune setup (speccing for extra sustain with FF), this means it'll heal for about 19 - 25 hit points.

However, the heal is gated behind Akali being at 180 (or more) energy at the time of Q use.

Let's assume that Akali does not use her E at all (this is fairly reasonable in lane).

She has a 200 energy pool, regenerates 10 per second and her Q costs 100 energy at rank 1.

If she uses Q at 180 energy every time, it'll take 8 seconds to reach parity the first time and 10 seconds thereafter.

Given a timeframe of, say, 3 minutes, this means she can use Q with a heal roughly 18 times, which comes out to around 396 hit points, or around 2.2 hit points per second.

However, Akali does have one supplementary method of energy regen — her shroud. The shroud will restore 40 energy on use, and has a cooldown of 21 seconds at rank 1.

Assuming she uses her shroud off cooldown (which is suboptimal play) this comes out to around 8 uses in 3 minutes, for a total of 320 bonus energy. In theory, this should allow for 3 extra Q uses above the 180 gate, meaning she heals 21 times — 462 hit points, or around 2.6 hit points per second.

Is this a great deal of healing?

We should consider that Akali has one of the lowest base HP regen values in the game, as well as one of the lowest HP regen per level values (meaning it does not noticeably improve per level).

In fact, her base regen is so poor that even with the above healing from Q use, she will barely outsustain a lvl 1 Heimerdinger who is doing nothing. (He has a base HP regen of 7).

How does she compare to other assassins or mages?

She will be substantially outsustained by Talon, who can theoretically heal for 20 hit points per 4 seconds, with 22 uses in 3 minutes coming out to 440 hit points. (Talon has over twice her HP regen).

She will also be outsustained by Ahri, who can theoretically heal for 84 hit points by hitting melee and caster minions at least twice. (Total healing over time is a little trickier to calculate for various reasons).

Her sustain is not even in the same league as Morgana, Gragas or Cassiopeia. (Cassiopeia can theoretically burst heal for nearly 100 hit points upon successfully landing Q).

#Akali's shroud

The complaints about her shroud are also somewhat confusing to me.

This ability does not provide invulnerability. It does not even provide true untargetability — anything with cleave, point-blank casting or AoE can still hit her for full damage while in the shroud.

My belief is that during the rework, the design was intended to give her a means to poke and whittle down her opponents: death by a thousand cuts. This is because Akali's damage for an assassin is not particularly high and relies heavily on her ultimate, which has one of the longest cooldowns in the game.

An assassin like Fizz can also dive (and even harass) you under turret. His window to do so is much shorter, but the spell itself is far more powerful, and his damage even without R is much more dangerous. Zed is a similar champion — strong ranged harass and strong turret-diving. A skilled Aatrox player can also harass you for far more damage with proper use of his Q.

This point is more difficult to prove mathematically. However, I have simply not seen any evidence whatsoever that proves this ability is as strong as is commonly claimed. As of 8.24 it no longer even drops turret aggro, and provides a shimmer to show the direction in which Akali is moving. (Given that the shroud is a donut or a torus, this was already somewhat easy to predict as she had only two possible directions to move in).

#Akali's win rates

Ever since the rework, Akali has had a very poor win rate in ranked matches, across all regions, and across all Elo bands. In fact, as far as I can tell from the available sources — chiefly Lolalytics — she has never once broken the 50% win rate threshold. Simply put, however you may feel about this champion, you are less likely to win a game with one on your team than with one opposing you.

Globally, she has a 45.76% win rate; her best win rate is 55% on dedicated mains.

She has a 46.84% win rate in Diamond and above.

She has a 49.60% win rate in Masters. In Korea, it's 46.83% in Masters. (I should mention that tracking Masters games is largely fruitless due to the very poor sample size and overrepresentation of dedicated players, but I am including them here for flavour).

#Akali in competitive

But what about in pro play? After all, she's supposed to be "the next Ryze" or "the next Azir", right? This is where the trouble really comes into focus for me. It is my belief that there is no evidence Akali is particularly outperforming in competitive (or even performing well at all in competitive). This has become so much an ingrained truism amongst not only the community but the balance team that the absolute dearth of evidence to support it is quite shocking.

Taken from Leaguepedia:

Akali in 2019 Spring LEC: 50 WR with 6 games. 5.00 KDA. Lower KDA than Lucian, Jayce, Pyke, Olaf, Swain, Caitlyn or LB. (Jayce had an 83.3 WR with more games played).

Akali in 2019 Spring LCS: 66.8 WR with 6 games. 5.00 KDA. Lower KDA than Ezreal, K6 or Sion with comparable games. (Sion and K6 had higher win rates).

Akali in 2019 Spring LCK: 50 WR with 24 games. 3.89 KDA, mediocre and outclassed by Aatrox, Lee Sin, Lucian, Vlad, Draven, LB (with a 9.60 KDA!) and even Ornn.

(NOTE: The Spring results may be subject to change as of this writing; they should be used only as estimates).

Akali in 2018 Summer LCS: 25 WR with 4 games. 3.00 KDA. Less than half the KDA of Viktor, Lucian or LB with comparable games played.

Akali was not picked once in 2018 Summer LCK. She was picked in the regional finals twice, lost both games with a KDA of 1.25.

Akali in 2018 Worlds play-in: 37.5 WR with 8 games. 4.21 KDA.

Akali in 2018 Worlds main: 72.7 WR with 11 games. 4.00 KDA. (LB, Nocturne and Sivir all had near identical WR and KDAs).

#Conclusion

I doubt this post will affect or change the direction Riot seems to be going in with regards to this champion amongst others. But I must say that this is the first time in League's history I have been worried by — with all respect intended — the reckless and seemingly baseless actions taken by the balance team.

Will all champions in the future be at the mercy of what is seemingly a mass hysteria?

16 Comments

DeusVult7 votes

Akalis heal being taken away was necessary, because while it is a nerf, Riot has stated that they will be adding power back into her kit in other areas.

The big thing about Akali is that even though she might not ever have had the highest win rate, she was always a threat and never someone who was "fun" to play against. Why? Because in mid lane, Akali going FF+defensive runes would look to trade. A lot. Because by trading, even trades she didnt come out ahead of, she won. Akali is an energy champion. And even if you can cherry pick other mid lane champs that could "theoretically" have higher healing than her, in practice Akali would always have better sustain then them, especially because on of the first items that she picks up isitem 3144 -> item 3146

shadowhunter44441 votes

Whatever happened to that power though? It's been a relentless series of nerfs. Her winrate is down the toilet but she keeps getting nerfed.

Zed isn't particularly "fun" to play against either. Getting poked for free at no risk from across the lane through minions with electrocute proc if a little closer is more annoying to me than being able to stealth for a while, which can be countered by standing a little back for a short bit before it goes on a hefty cooldown.

Honestly I think reworked Akali is more fun on both sides. She presents unique challenges, and I think people preferred to complain about balance than to let evolution and natural selection take course, and let this champion make a change to the metagame.

Netorare5 votes

Fizz E or any other champ dive ability doesn't last 10 hours unlike akali's. Yas windwall and akali shroud are the "defensive abilities" that shouldn't have been made in the first place since they are way too stupidly broken.

BestPudgeNA4 votes

Akali was disgustingly OP before 9.3. I'm not really sure where she sits at now, but anyone arguing about her prior to the is just biased and should be ignored.

Win rates mean jack shit. Look at pick/ban in highest levels of play if you wanna know whats good. Akali was like 80% presence in master tier for months not because she was "fun" but because she was bat shit broken.

Modl Ryden l3 votes

I'm primarily worried about how they changed the identity of Akali and Irelia by removing passives that had already been part of their kits in the past.

Like Akali already had build in spell vamp on her old kit. It was just transitioned only to her Q in her reworked kit. It thematically fit how her old kit was able to spell vamp in a large burst in moment for when she had Q ready to cast and proc, her AoE Crescent Slash, and minorly on her Shadow Dance.

Likewise, Irelia's old Hiten Style had true damage was transformed into a shield breaker mechanic with magic damage on-hit in her rework. It turned into a buff when you needed it to cut straight to the HP and ignore the resistance of a shield. Much like how the true damage would ignore armor/magic resist.

Like what would people think if they removed Aatrox E spellvamp? Which was also an homage to his Blood Thirst / Blood Price. Or Urgot's Pruge, and homage to his old Noxian Corrosive Charge + Acid Hunter spam.

"It's okay if they get rid of them, they're great mechanics on the wrong champ."

Like bro, they've been there since forever ago, they're just back in a different form.

UlyssesISR3 votes

I really doubt every member on the balance team really believed this nerf was justified. It probably turned into a situation where they had to keep pro players happy, or stick to their guns and risk losing players.

xDogMeatx2 votes

akalis q is as far as a teemo autoattack in my opinion the range should be reduced somewhat otherwise why not make it her autoattack range if she likes spamming it so much fun getting spammed on while basically getting immortality in lane due to healing. although i were to change her healing i would make it a taste of blood-like cd so i isnt unfair to the laner plus some scaling into so its still relevant not remove it altogether.

oh yes have a akali spam q more times than you can count then somehow gets 1000 dashes towards you no matter if you have 20 flashes and 20 ghosts it wont help. towers wont help nothing will.

skills of luck2 votes

Champions are supposed to be like a rock paper scissor thing of sorts. When Akali was first remade she was good even in a blind pick scenario and had a very limited group of champions who felt great to pick against her. Now she's a situational pick where if the enemy team is squishy and lacks reliable cc she is a pretty solid punish. Controversial champions who are difficult to balance and effectiveness swing wildly based on skill are usually left in more niche situations.

nm10102 votes

I might be wrong, but wasn't the problem gunblade + blue buff in the mid game? She can spam q heals for days at that point for pro play.

Akali is SO HOT2 votes

One problem she has in pro play is that she can go in on a target in teamfights and if she isn't able to kill them right away, then she can wait in her shroud and execute whoever her team was able to get low enough with R2. That's also why Urgot is a really good pick as well. This doesn't matter as much in Solo Q because people aren't as coordinated in teamfights.

Edit: But yeah in pro play the jungler also realizes that blue buff is good on energy champions and Akali makes really good use of it. I don't think there has ever been a single time where a jungler offered me blue as Akali in Solo Q.

nm10101 votes

That makes sense that pros utilize her execute a lot better. One of the few games I’ve watched recently had bjergson against Akali. I remember that she would just eat damage with blue and her healing was good enough to top her off every wave.

sobi9992 votes

Any main could back up their champ being weak, with nitpicking the stats and characteristics that are not to their forte. If akali is weak, try actually playing teemo and see how an immobile champ feels in comparison. She might not be meta but you dare say she is weak. Next you'll say teemo is hidden meta pick.

Akitaka1 votes

just going to add teemo has an ability that makes him move faster so he is at least more mobile that a Darius

sobi9991 votes

Darius is fast because of phage but nevertheless, darius will shit on you once he closes the gap or hooks you, the same does not apply to teemo who has to stick to you. Whilst darius is tanky for being meele, teemo is ranged and squishy. With immobile mages like veig and annie, they have a decent amount of crowd control and burst but teemo lacks that. The OP made this point about akali substantially lacking burst i.e. has delayed burst but considering her mobility, shroud and sustain, i have no idea what more could akali main's want? It really mind boggles me that there are dozens of dead champions that are hardly ever played but people here are concerned about champs that are at the very least played in the current meta if are not are dominating.

shadowhunter44441 votes

But there aren't any stats at all that support strength in Akali, just vague anger about the shroud. Teemo as an example is a decent niche pick, faily middle of the road in winrate with some strong matchups, including against prominent foes like Sylas. If we compare that to Akali, she has (of mid champs) the lowest winrate by a ridiculous amount (the difference between her and second lowest is over 3 times the size of the next biggest difference between ranks), 12th in kills is nice but 8th in deaths and last in assists makes that not so nice, ahead of only zilean in damage dealt, bottom 20% cs and gold earned, etc.

This isn't nitpicking stats, it's a fact that she lags in almost every category holistically. The only stat that makes her look good is ban rate. Maybe she is stronger in some less quantitative ways, but the fact that she is weak is inarguable.

The thigh guy2 votes

The reason she is gutted is because no one enjoys akali except the person playing her. Sometimes.

More from Gameplay