The video shows 100% why its trash to use Elo on random 5v5
Shows that it works. This matters because there are a lot of bad matchmaker systems that don't account for skill or sort the ladder.
Like this idea for example.
So it should be you gain LP but never lose LP.
Wins give you X LP +/- the difference of the average of the teams difference.
Losses give you nothing but do not take away LP ether.
Teams can not have more than average difference +/- 100
Players on a team can not have more then average difference +/- 50 form a team mate.
This way the more you play the higher on the ladder you get but if you suck you gain nothing so winners climb faster and have bigger totals so will be higher on the ladder.
Lets bold a relevant bit.
This way the more you play the higher on the ladder you get but if you suck you gain nothing so winners climb faster and have bigger totals so will be higher on the ladder.
Not really. a guy with 20 wins out of 20 games is the same in your system as the guy with 20 wins out of 100 games. both are treated as the same skill same quality and will be pulled by matchmaker to be in the same games. The gap between their skill is going to matter. A guy with 100 wins out of 5000 games would be HIGHER on the ladder then both of them despite having a unimaginably terrible win % simply because he is able to grind grind grind more matches then the others.
This does not make a better **COMPETITIVE ** ladder. This does not make better matchmaker. This does not fix teams. This does not help the game. Its a weak system that wont work and solves no issues. A griefer troll who constantly is baggage will end up higher then players who want to win simply because he has time to get more wins on his account then some one with out it.
"Most players dont have over 200 games"
Your using this as an argument VS mmr when your suggestion LITERALY favors any player who can invest more games.
"This way the more you play the higher on the ladder you"
^ this is awfull and does not make a competitive ladder built off skill. Just time investment.
Elo works only if
- Teams dont change in the season
- All players play to win
- There are no smurfs
- Just showed you it takes time but provably functions even with RNG teammates.
- No... because again RNG teamamtes. If a majority of the games not trying to win then the ones who try to win are favored because odds are higher enemy team has more folks not trying to win. Trolls and weak players will sink in MMR because not winning removes MMR from an account.
- Makes no impact ultimately because that account will climb out of an MMR on its own. Smurfs are only issues in MMR tiers where they far outclass the average level of skill. Which doesn't matter because that player in an average MMR will never climb to the top on their own anyhow. The match quality is hurt but the impact of a smurf on the ladder is non existant. ITs not fun for players but in no way shape or form do smurfs harm MMR from functioning. Its a statistical system, if there is ever so many Active smurfs that they are a constant in matches then the entire ladder will shift around them.
Oh and it also does not take into account Riot changing a champ someone is good with between seasons and in the middle of a season.
Or the players that jump on to the new OP/Bugged champ to climb.
Doesn't have to. 1 champion is all you got? kudos... your a weaker player. A single Bad luck banning champion selection hamstrings you.
Champion abuse?
Yea.... Hows that work for the majority of players?.... How many lower MMR
are there? Every FOTM champion sees its win rate drop because weak players rush to OMG OP... and cant climb or win to save their lifes?
If OP champions are all it takes to win... And you believe this to be true. Why are you not climbing the ladder?