Why does Ekko's W need to be invisible?

fattestzkyna··11 votes·3,208 views

After playing many games against Ekko, I've come to appreciate ways of working around his kit that I had not initially seen and i do feel even if he's a bit overtuned he has weaknesses to exploit and all of that

The one part of his kit that has me screaming bullshit every game is the invisible nature of the first part of his w. Yes, you can see the clone, but you don't know where he's gonna shoot it until it's on the "flash or get stunned" window, and if he shoots it from out of screen your window to react is even smaller. And the Ekko player can just randomly throw that thing wherever when he's in danger because often that can force you to back off since you don't know where it's going to land.

And I don't really see what are the positives this way of handling the spell brings to his kit or the game overall? Variety is nice but not when it's at the cost of good gameplay and there are definitely different kinds of mindgames you can pull off with regular skillshots. There's nothing **positive **about this spell that you couldn't pull off with a regular skillshot, so I'd love gypsylord or someone to drop by if possible and comment on whether that's being considered as a change for Ekko, as I think it's singlehandedly ruining a very cool kit that would be really fun to play against if not for that (needed nerfs notwithstanding).

Make it visible and compensate, maybe reduce the travel time, extend the slow into stun/shield window, etc.

18 Comments

KirynDawn4 votes

I agree it definitely needs A LOT more clarity. I shouldn't have to blow an item activation or flash just to be safe from ekko's W. When he can cast it again in a little while

fattestzkyna3 votes

i mean, you should be forced to flash/whatever if he catches you with his cc, that's how it works with a ton of champions (say, anivia), the difference here is that with anivia you can actually see the thing you have to flash way before that giving you time to actually dodge it

Skyneury4 votes

Sorry but people tend to forget that his stun lasts as long as fiddle's drain or ramus's taunt. Thought fiddle was gj ez too long cc? well have it on ekko, except a stun, and multi target. I mean, ok it is a skill shot but ekko usually uses it on already cc'd targets and in the middle of a fight, people can't pay attention to everything (ekko shouldn't be engaging).

ShuffledPancake2 votes

TL:DR Do you not pay attention to baseball boy in the back while fighting him? you can flash it ghost ir cleanse it qss it anything. it being invis isnt all that silly.

jDVL20eCYs5 votes

agree op just try get ekko nerfed

ShuffledPancake2 votes

ya

fattestzkyna3 votes

he can shoot it from fog of war too...

Lost In Time2 votes

Because people can already dodge it from the 3 visual and audio cues (4 when you suddenly see Ekko running past minion/front line to activate it) and then ANY mobility spell can escape it before he activates it.

Three seconds, you have THREE mothertrucking seconds. You bitches complained when Veigar had to have a 0.75 second warning on his stun.

fattestzkyna3 votes

how can you dodge something that you don't see?

DrNova1 votes

Usually, move left or right. Or back. Or fowards. Move any direction and you probably have a 3 /4ths chance to dodge it.

Considering he is only guessing where you will be, you guessing where he shoots it seems reasonable.

Besides common sense dictates where he wants to land it. Look at the situation.

Stiv12342 votes

What really annoys me is when Ekko (e.g. a jungle Ekko) casts it from inside a bush (or the fog of war) and you see or hear absolutely nothing, until hes is already on top of you and smacks you in the face with his baseball bat while you are stunned for friggin 2.25 seconds from one skillpoint and the enemy Chogath just waits for his lovely food to be served.

And then Chogath eats Ekko because whynot.

fattestzkyna1 votes

lol

pretty much

qetzel1 votes

Because 3 seconds is a long time. He would only hit it is you were already chain stunned.

Nah. I like it currently. The amount of time you have is just enough to walk out of it unless you are in the middle, in which case Ekko ought to be rewarded for landing it.

The positive benefits are those that make Ekko feel more like a time traveller, apparently (Don't know, haven't played him). Because you can't actually have a fight repeatedly replayed, you need things that let the Ekko player (when they get good) feel as though they have been there before. The long delay means that Ekko needs to predict where his opponent will be in three seconds. When he successfully does, this is because he went back in time and saw where his opponent would be. I think...

fattestzkyna3 votes

or make it shorter travel time, but visible

much simpler

qetzel1 votes

But then you lose the benefit of prediction, making you feel more like a time traveller. It becomes just another zoning tool.

fattestzkyna2 votes

sadly for as cool as what you said sounds, gameplay > theme

the spell right now def acts as "just another zoning tool" because you're forced to back off entirely since you don't know where it's going to land

it's awful to play against

Desiderium1 votes

It creates additional gameplay between Ekko and his opponents when they see that he used it but don't know where it's going until before it activates.

fattestzkyna3 votes

what i'm arguing is that this "additional gameplay" is not actually compelling gameplay that produces any sort of fun mindgames or outplays or anything.

compare it to a thresh lantern gank fakeout. when you see thresh throw lantern behind him you can consider a few options: he's setting up a gank or he's faking it out. you don't have full information, but you have enough thanks to the direction of the lantern that you can think about the risks and make a decision.

now let's look at ekko

you're in lane, ekko casts w, and you don't know anything. your options can be: he's setting up a gank, he's setting up a trade, he's using it to shield himself when he's about to cs or he's faking any of this. you don't have any information based on the spell other than "he cast it somewhere", and that's only if you see him cast it.

what's interesting or compelling about that interaction?

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