Current Status of Healing Champs
I am currently 18-7 in ranked with
jungle. One of these games was top lane, one loss was due to a disconnect from me, and two other losses were due to the new items
and
. These items need to be nerfed, in a hotfix patch preferably, so it can go live really soon.
is a really good item because it adds some strategy to the enemy team's build and adds strategy to the player of the healing champ. The player using the healing champ has to use their heals before they get below 40% health, because if they use it below 40%, it will only be half effective. The new items,
and
, cause grievous wounds for three or five seconds after taking any physical damage by the owner of the item.
Even as a fed
jungler, you can get killed in a 1v1 by the enemy ad mid laner or ad carry who has either of these new items. Not because they use ignite, they just auto attack you and you cannot heal through the damage and you are simply useless.
I'm sure that once people start using these two new items, a few champs will start to be really useless in doing what they are supposed to do.
,
, and
are a few champs that come to mind, but there are probably more.
I think they should change the new items,
and
, to have the same passive as
, so that healing champs can once again be useful. Also, the new creep block happens insanely often as
, and that needs to be fixed as well.
Please bump so this can get fixed, and so I can start carrying as
jungle again.