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Position Ranks are the worse than Dynamic Queue

Omeñ··3 votes·1,225 views

So, I've never posted anything on here in the 5 yrs I've been playing this game, but these new position ranks are the worst f***ing thing to ever happen to ranked in the time I've played the game and I remember Dynamic Queue... Like I get the idea behind the system but the very obvious thing that is clearly overlooked is that most people don't give a crap if they lose in an off role, let alone win (wow I won 3 lp, or darn I lost 3 lp). This doesn't mean jack. Like there is a reason we have normals, to practice new stuff and off roles to then bring to ranked (if you want). I may just be venting as it's extremely tilting when one of your teammates is fill and they just dont care because it only 3 LP, like before it was like dang I gotta try hard and pray we can win this but nope now trolling on off roles is all but rewarded by the new system and NA league is as toxic as it's ever been. So why don't we get rid of it and use the ranks that you've all been secretly tracking according to RiotSapMagic or however you spell it said you were doing because this BS has gone on long enough in my opinion and I'm really starting to hate the game that I used to love to play. I get you're a big game, but your rank system which was working awesome before (I do like the new division set up you have now though), is now garbage and promotes toxic/who cares play.

I would greatly appreciate it if you sent out a vote to the players who HAVE PLAYED RANKED THIS SEASON, asking to vote to keep or remove and make the results public, I think you will be surprised how many people hate it. However, if I am wrong, I will shut up and either adjust or find a new game if I can't.

5 Comments

Craft Zeppelin2 votes

Well since I'm secondary support and I'm actually quite good at my job. It means nothing to me. Autofill does not damage me in any way, and I can kill off their autofill. Its the same as positional que so it is a bonus for me.

I take support seriously, and everybody should. And I will fricking oneshot anyone from 1050 range if they fool around with my Vel'koz support.

Omeñ2 votes

I get where you're coming from, I like to think I play a pretty mean Thresh when I get autofilled so, I'm not to worried. However, now being autofilled, instead of being rewarded by winning with an off role in the same elo, you end up getting a measly 3 LP ( or lose 3 LP). Plus now you're ranking two rolls rather than just one, and its at the same rate as the old system which is much more difficult with people of have limited schedules to play. Fill players are completely ignored in this new system as well (I'm not one, but I know several and they quit the game because they don't have time to play 5x the games with this system).

Like I get your point but I think it takes away from players like you who can play multiple roles well. For example, you can have a 77% win rate(found this from another players post, might not be completely accurate, but I'm using to make a point) or so as a fill player and I could win 55% in one role and we will have made the same total progress or I will have made more with the current system. The way it functions right now just seems like a time grab for grinding of hundreds of hours rather than just letting skill speak for itself because there is no way you make it to plat in top but are iron as an adc.

Craft Zeppelin1 votes

{quoted}

I get where you're coming from, I like to think I play a pretty mean Thresh when I get autofilled so, I'm not to worried. However, now being autofilled, instead of being rewarded by winning with an off role in the same elo, you end up getting a measly 3 LP ( or lose 3 LP). Plus now you're ranking two rolls rather than just one, and its at the same rate as the old system which is much more difficult with people of have limited schedules to play. Fill players are completely ignored in this new system as well (I'm not one, but I know several and they quit the game because they don't have time to play 5x the games with this system).

Like I get your point but I think it takes away from players like you who can play multiple roles well. For example, you can have a 77% win rate(found this from another players post, might not be completely accurate, but I'm using to make a point) or so as a fill player and I could win 55% in one role and we will have made the same total progress or I will have made more with the current system. The way it functions right now just seems like a time grab for grinding of hundreds of hours rather than just letting skill speak for itself because there is no way you make it to plat in top but are iron as an adc.

I agree on that. I just written my personal experience and how i can gain scraps of benefits from it. (Again, personally.) The problem here is that a certain amount of people have roles that they do not want to play, or have the problem they are not good at it. Since the system is the system, i think it is safe to say by now,

"If you wanna que in ranked. Know how to support adequately AND PUT IT AS SECONDARY or else lose LP."

Yeah it sounds absurd if you write it down.

Illabethe1 votes

The difference between the 72/55% argument is:

Fill gives 5-6 LP on splash, where single role gives 3. The role you are playing gives about the same LP in both preferences.

Losses of LP on Fill are generally 3 per role.

In other words, even performing at a net 50%, you gain ranks splashing into other roles as Fill more.

In other words:

Single role is good for when you have a confident, dominant presence in one role. Meaning you pull 70%+ in that role. Single role is bad when you're only 55% in that role, or less, because the LP losses/gains are more severe, and the players you will be playing against are at your skill level, resulting in worse on average games.

Fill role is good if you pull 50-55% win rates, because even if the climb is slower, it's more reliable. Here's why: -You have a net gain if splash LP when pulling 50/50. -Because it takes 5 times as many games to reach a promotion tier, you are climbing slower than one tricks. In other words, your MMR is climbing at a substantially larger rate than you are, and your games are easier, because you are only playing against the hardstucks of the elo you're competing in, not the ones who will potentially climb.

I'll give you an example:

If you are really good with Zyra, and can play her in any role and perform at a 60% win rate, and generally carry every single team in Silver IV, and you're stuck there for 20+ games because you're playing fill, your LP per game may be +24-27. If you climbed earlier just playing Silver III and II as a Support Zyra, the result would instead be that your 60% becomes 55-50%, and not only are you losing as much LP as you gain at this point, the increments might be 17-18 LP, because you're performing on average.

As fill, by the time you are in Silver III, the climbers will have already elevated themselves out of Silver III, leaving your padded 60% rate a bunch of hardcore stuck Silver III losers, who are getting toxic and beginning to play more like Silver IV's. As long as your 60% self can carry such a team, you'll keep climbing. Gradually. Maybe even get to a 70% win rate, and 28-29 LP wins, elevating how fast you climb all roles.

Fill IS a time grab. However, so is treading a 50% win rate from climbing fast due to luck and a small amount of skill. If you are really a Silver I player and through luck shoot to Gold II, you're not going to be happy when matchmaking catches up to you and you gradually begin to lose lose lose lose....... until you're down where you're earning 13-14 LP and might as well make a new account, because it will take you 200-300 games just to dig out of your hole.

astralwit1 votes

I've played LESS off role than before and been less willing to trade because I want my primary rank to be affected by the most LP gain possible. That's the only thing that I don't like about positional ranks.

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