ARAM is still ruined by mark
Mark was a terrible decision in the first place as both melee and tanks could get very good later in the game. Now we have tanks regenning damage faster than AP can even dish it out and to top it off those tanks can initiate outside of the squishies range. The entire point of squishies is that they can attack you from longer range so that while the enemy is getting to them they get to do some damage. Now you get instantly jumped so you're stuck either A. trying to tank them and do damage or B. Run away. The problem with A is they are tankier than you so you're going to lose and B they most likely still have an initiate/CC from their skill set. The real give away that mark is OP is that it is used 90% of the time as one of the summoner spells. Riot didn't want tanks/melee to feel left out, but now squishies are being left out.
Solutions:
- Increase the cooldown. I'd say to that of flash, given that both are mobility spells.
- Decrease it's range on both the mark and the dash. Make it 1100 to mark and 1300 for dash so the user has to at least take some risk to use it and they can't teleport a crossed the map.
- More options to counter tanks for AP. The tools right now are not cutting it mid-late game.
- Add a spell to counter it. A shield that negates it, a repel buff that bounces dashers away, a buff that stuns the dasher for 3s or so.
Anyway just voicing my opinion that the current state of ARAM is terrible. The tankiness combined with marks mobility makes it unfun to play as anything but a tank/brawler.