My opinion on the changes to Veigar
I think this is my actual first post on these forums in all the 3-4 years I've played this game. I'm legitimately this upset by these changes to actually post on here.
Veigar is a squishy burst mage with no mobility. I can't dash to anyone for the kill with him, nor escape an assassin with him without some form of reliable CC. I also can't land my really slow W without cc either. So why on earth are you removing his only cc in the game. Nobody is going to walk over the HI THERE's GONNA BE A STUN HERE line nor am I going to be able to hit a "trapped" player with my meteor.
So what we're left with after "caging" them is q and r. Q is unreliable as a skillshot, but at least it's something I guess. R still does good damage even after the nerf, but it was already prone to getting blocked by zhonias if you missed the stun. Also if veigar walks up into 650 range to ult, he's going to get CCd or killed by the not stunned enemy team.
He's going to be even weaker in lane with the q nerf. So essentially what you're making him into is mid nasus. Which will really not work well considering mid is supposed to be one of if not the most influential lane on the game. Mid is roaming, where is Veigar? Still mid farming, he can't fight anyone till he has 2000 ap now.
I really don't understand what you're doing here rito, I really don't. You have added counterplay to champion already very easily countered.
I've used Veigar for over 3 years now, I've used him through hard times like when fizz and talon were very popular in mid. He was my first champion bought, and is my favorite champion to play as.
I'm dropping him in any serious play if these changes go through.