Isn't it about time for crit to dodge?
I mean, the idea is practically beaten around by everyone, but I'm still going to try and bring it up.
What I'm talking about is replacing the crit +% with AA Damage +%. For instance,
would increase AA's damage by 10%. Another example -
- would increase the AA's damage by 20% and increase all bonus AA's damage by extra 50%(Cap increased from 100 to 150%), so it gives 30% by itself and 5% extra for every 10% AA's Damage +% you get. And of course, cap it at 100%, so it is functionally the same as crit chance but without the random involved.
, for instance, already does it through her passive.
What about 

?
is fairly straightforward here, it's just extra AA damage +%! Done.
is a bit more tricky, but his passive can be dealt with the same way as
- since he has double crit chance but only deals 90% critical damage(75% on Q), just make him get 80% extra +AA damage modifier(counts as 50% extra for Q), and it would technically work the same way.
gets an extra bullet for every extra 25% +AA damage modifier! Technically the same, only discreet.
But why?
To remove random from the game. Assuming PRNG we have right now, we can kind of say that in exchange of 3 AA's with 50% critical chance there's 2 probable scenarios. 2 crits, or 1 crit, 0 and 3 crit in a row is far too unlikely due to pseudo-RNG being used. And of course, very often the victory between ADC's(and sometimes the teams) is decided by luck, as in a simple exchange of AA's inevitably one of them will get luckier and crit twice in a row to kill their enemy outright.
What about critical strike animations?
Since there's no more critical strikes, there won't be any animations for crits. Right? Wrong. Critical Animation can be made to be utilized with:
Spellblade procs


(when used with full charge)
(on active AA modifier)
When a champion is capped on +AA damage % (equivalent to 100% crit)
Maybe these ones too:
(when enraged)

(when executing a minion)

(when effect is applied)
As well as champion abilities/effects:
's W(not sure, does it work similar to that already with different animation for 3rd AA?)
's triggering AA(the one which activates mark)
's R since it boosts his AD and makes him awesome
when he has a meep ready
with his E
when he goes for the stunning hit
's headshot(already kinda works like that... I think)
under his bloodlust effect
And this list can go on and on.
Though Gotta bring up
who STILL does CRITICAL STRIKES with his E WITHOUT THE CRITICAL ANIMATION.