With the upcoming Assasin rework should Exhaust be changed?
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On one hand exhaust can be ridiculously potent, but on the other for many champions it's pretty much the only way to control high damage - high mobility enemies
agree with you there. I play a lot of riven and while Exhaust is the bain of my existence it makes a lot of sense for it to work the way it does. I think if anything it needs some sort of debuff to stop Exhaust stacking and maybe a higher cooldown.
If exhaust gets a higher cd, then ignite should get one too. I prefer to keep them at the same cd, so assassins don't get to have ignite up without exhaust on the support also being up
I'd like something to be done about double exhaust tbh. Trying to kill anyone as an assassin is almost impossible when you get exhausted every teamfight. Especially if they already have a Janna or Karma facerolling their keyboard to forever kite you.
it's especially problematic if you're the only target worth exhausting. It's like Exhaust's current form is a sort of safeguard from getting out-comped super hard but also has the unintended effect of hyper-countering certain champions to the point where they become a non-factor late game.
I definitely agree with the Exhaust stacking though it should have a heal debuff like effect maybe where it loses the 50% damage reduction?
Well using exhaust on the same target just reapplies the debuff instead of stacking it. I don't think the problem is being able to exhaust someone twice during the same fight and having diminishing returns like heal does wouldn't really solve everything. The real problem is being able to exhaust someone during every teamfight. This is especially strong against melee Assassins like Talon, Fizz, and Akali because in addition to not being able to get they can't kill their target which makes them really easy to kite and kill.
Edit: Yeah and like you said, taking double exhaust makes it so you don't even have to build a comp around countering the assassin. Just have two exhausts and a support and it's gg for them.
it's also worth mentioning how much a melee assassin has to spend to get away from a situation where Exhaust makes it impossible to fight back, unless you still have whatever mobility spell your champ comes with or flash you're simply dead if you get Exhausted in some situations. and even then chances are whatever champ you were trying to assassinate still has all of their cooldowns to either chase or kill you with.
If a team has only one damage threat, it's a failure of champion select, not Exhaust's existance. I could see Exhaust not stacking anyhow, that seems fair.
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I'd like something to be done about double exhaust tbh. Trying to kill anyone as an assassin is almost impossible when you get exhausted every teamfight. Especially if they already have a Janna or Karma facerolling their keyboard to forever kite you.
You think it's bad as an assassin?
Try doing it as a fucking AA-based fighter or melee carry.
Exhaust is the most ridiculously oppressive summoner spell by a country mile. Who the fuck needs to team fight and peel intelligently when you could just exhaust the enemy Jax and make them useless dog shit for its duration, and then do it again?
Yeah I don't play many assasins myself but enjoy myself some riven and Exhaust just makes me sad :( without it though a lot of champs like riven would be very overbearing
pls don't gut
-love
and every support ever.
Oh definitely shouldn't gut it I do think it requires some sort of change though in order to prevent it from annihilating a high damage champs contributions late game, especially since it can no longer be cleansed through QSS
That's literally the reason to run exhaust.
pls don't gut -love
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and every support ever.
Mundo and Shyvana are hurt by exhaust far more than they are helped by it.
In fact, I have never once seen a Mundo take exhaust.
you haven't? Weird. I see people take exhaust on both of them all the time so they can actually gank effectively.
you haven't? Weird. I see people take exhaust on both of them all the time so they can actually gank effectively.
Oh, I don't know about Mundo jungle. It's not very common, and tbh there are some pretty compelling reasons for that.
Though a Mundo that could actually hit his cleavers would honestly make exhaust redundant.
And yeah, exhaust on Shyvana isn't uncommon.
Also, with a weaker exhaust, more supports would be inclined to take ignite over exhaust, indirectly hurting Mundo's viability. Though I don't think that's what the guy was intending
I'd certainly like to see the attackspeed reduction taken away. It already takes all your movespeed, and damage is universal so.. Why are we double hitting attackspeed builders harder?