Yasuo's wall Idea.
Yasuo can block an endless amount of projectiles as long as he just activates his wind wall and it stays in place for its fixed duration.
I've been analyzing different alternatives for this so considered toxic skill by the community and came up with this concept (please read the following paragraph entirely):
What if we turn Yasuo's Wind Wall into a non-knock-up version of his empowered third Q. If shot in a certain direction and it collides with any projectile/s it will block it/them (just as it is right now). To compensate, its cool-down could be considerably reduced. Also, if it hits an enemy or projectile, it grants a stack towards his q empowerment. If already at maximum Q stacks, it would knock up enemies hit by it. Edit: It might be reasonable to add some sort of small cast time to it to make it a bit riskier (as proposed by Get Ogre Here).
In my opinion it would be exponentially fair(er) to exchange 1 skill-shot for another skill-shot (instead of brainlessly smashing W key and watch the wall do its thing).
OR.. we can just make his wall ACTUALLY destructible. Like 1-5 shots would break it scaling up with its level.
Let's hear your opinions guys! [sg-ahri-2]