Yasuo's wall Idea.

The Last Padawan·7/11/2018, 1:48:49 AM·1 votes·683 views

Yasuo can block an endless amount of projectiles as long as he just activates his wind wall and it stays in place for its fixed duration.

I've been analyzing different alternatives for this so considered toxic skill by the community and came up with this concept (please read the following paragraph entirely):

What if we turn Yasuo's Wind Wall into a non-knock-up version of his empowered third Q. If shot in a certain direction and it collides with any projectile/s it will block it/them (just as it is right now). To compensate, its cool-down could be considerably reduced. Also, if it hits an enemy or projectile, it grants a stack towards his q empowerment. If already at maximum Q stacks, it would knock up enemies hit by it. Edit: It might be reasonable to add some sort of small cast time to it to make it a bit riskier (as proposed by Get Ogre Here).

In my opinion it would be exponentially fair(er) to exchange 1 skill-shot for another skill-shot (instead of brainlessly smashing W key and watch the wall do its thing).

OR.. we can just make his wall ACTUALLY destructible. Like 1-5 shots would break it scaling up with its level.

Let's hear your opinions guys! [sg-ahri-2]

4 Comments

Get Ogre Here7/11/2018, 1:52:17 AM2 votes

Your ideas seem really good actually.

One very small change that would make a whole world of a difference is giving it a small cast time. That way Yasuo has to actually predict skillshots instead of saying "I'm gonna die to this, W ACTIVATED" and live.

blueoatmeal6667/11/2018, 1:51:22 AM1 votes

YEA LETS DO IT [slayer-jinx-wink]

Final Spark Lux7/11/2018, 3:00:49 AM1 votes

I think I'd be happy if at the very least it only blocked hostile projectiles in its current state (or in this proposed change as well). I can't tell you how frustrating it is to cast my FRIENDLY SHIELD at my allies only to have it fizzle. It's somehow not bad enough that I have no mobility and can't CC him, I can't even shield myself or my allies either if I'm anywhere near him / minions.

Possibly bad idea: Make his wall utilize his passive shield; wall duration (or durability) would scale with the amount of charge he had at the time of using it. For instance, using it when he had his full shield available would make his wall last for X duration / amount of projectiles. Idk, might make him too squishy and I'm not sure how you'd make it scale-able when ranking the ability. Just spitballing ideas shrugs

Also Teemo. Have to mention Teemo as often as possible because that's what the sidebar dictates.