balance thoughts: supports are causing the current balance issues
So as most people know that has played the game in the last few months it currently revolves around bot lane most of the time. This contrary to what some people believe this problem doesn't stem from adcs being overpowered. It comes from the dilemma that there is 2 carries botlane currently, and no real "support" role existing currently.
Before people take this the wrong way let me explain what I am saying. In other e-sports and real life sports there is always someone that takes less for the betterment of their team. Let me use Counter-Strike GO as an example. There is always a player on every team that in tough economic situations use a lesser gun, and buy utility grenades(think of these as wards in this situation) so their team has a better chance to take control or hold control of sites. Riot sort of cut out the economic punishment that it took to buy wards(sightstone) and gave it to them for free therefore in my opinion "eliminating" an economic support role from the game. Along with shoehorning tons of support items that are too gold efficient and overpowered into the game. While I believe it was some what needed to do one or 2 of the actions they did (gold generation items,support items,free sightstone) some of them were unnecessary and pushed the actual "support role" out of the game.
I believe the current state of supports are kind of like shield carries because they offer so much that it's not a realistic sacrificial role. Now they are left with a balance disaster where they either have to take away what support players enjoy or leave the game revolving around botlane constantly,and not indulge in the constant change that made league so special for a long time.
tl:dr removing free sightstones/gold generation item's extra passives would add back a real "support" role to the game making it easier to balance
's old ultimate is a great example for that.
It turned the whole enemy group into utter chaos and gave opportnity to assassins (example) to get the carry.
takes 2 brain cells even if "Lulu mains" claim that she is "mechanically difficult and require decisions to take" (my ass...)
only does 2 things during the entire game