[SUGGEST] Flash V.S Mobility

Laura Kobayakawa··1 votes·389 views

Greeting summoners !

I'm a French player, and I want this suggest to be spread with all the community, not only french players.

I love this game. I love playing it, daily or not. Seriously or not.

However, an aberration is becoming evident, even for newly players. And with this aberration is created one of the worst frustration in the game, wich leads to a negative game experience.

The major part of the recently created champs from the past 2 years have a mobility higher than any of the "ancient" ones. Champs like Ekko, Ahri, LeBlanc, Zed,...

How many times did we see an ennemy champ left the battle with 20 HP after using on/two/three or even FOUR dashes/TPs/blinks... AND HIS FLASH

Why ? Why not have a flash on a low or non-mobile champ like Ashe or Varus.

Logic suggestion to answer to this aberration would be to FORBID Flash on champions which have ONE or more movement skill (including dashes/blinks/TPs/ and so on...)

What do you think about it ? Do you agree ? Tell us why. You don't agree ? Tell us why.

Let's discuss on it ! Hoping this thread takes it's way to the developper's ears and have someday a clean balanced game.

Have good games everyone !

1 Comments

Struddle2 votes

Or they could remove flash and add mobility items close to that of Dota 2 like Force Staff or Blink Dagger. It would force people to decide if they wanted more mobility or if they wanted an extra damage item. I'm a huge fan of allowing players to make plays based on in game items and in game talents rather than having a get out of jail free card because you made a mistake and have to blow a summoner. But I come from a Dota 2 background where you don't have all the extra flashy things and you basically have your hero's personal mobility and the items that you get for mobility.

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