Complain thread, legitimate proof, rito plz

speedee··1 votes·942 views

so....

-- > Hit boxes < --

people are telling me they are not op, they are not broken. it has been an ongoing wit issue for a long time now, and its become prevaleh skill -shot / grab related champions, i find that the statements i have been given about thresh/leo/blitz/morg ect.. are all offences. Now i understand it is not an issue for champions like sion, hes HUGE or cho after 6 stacks, their hit boxes are naturally present in the game. but when slim champions like twitch, vayne, lux and others alike, it becomes a huge issue, and at this point, is a disadvantage to players.

tl;dr Fix hit boxes, scale them down to what the particles actually show and not make them teleport to players like in the description clip taken from youtube vidya https://www.youtube.com/watch?v=tsXLibmqBmI

5 Comments

the eigensheep4 votes

Made a thread on this the other day. Here was an explanation that made sense.

"Death Sentence's hitbox is a line. Player hitboxes are a fixed width circle around the champion (based on champion size). Certain champion animations are off-center (i.e.: TF's running animation has him leaning forward. Tethers attach themselves to the center of the champion's hitbox. Unfortunately, they'll look like they "snap" from the edge of the hitbox (where the collision happened) to the center of the champion's model."

Don't get me wrong, I'm with you. Playing against Thresh and Blitz is incredibly frustrating, for reasons your video highlights. Just thought I'd include some insight about how it works (or at least how I was told it works).

Large Leader1 votes

While some hitboxes might be a problem, you also have to account for how large hurtboxes are.

speedee2 votes

but if its larger than it seems to be, then it needs to be adjusted. they fixed this COMPLETLY with nidalee, its and what now, whats the word, Balanced? yea thats it.

Large Leader2 votes

but if its larger than it seems to be, then it needs to be adjusted. they fixed this COMPLETLY with nidalee, its and what now, whats the word, Balanced? yea thats it.

Of course, if it's too large it needs to be fixed so that it's more true to it's gfx. THAT BEING SAID, maybe the hitbox includes his hook.

Yeah, that isn't Vayne having a huge hitbox, it is Thresh's death sentence having a huge hitbox.

I'm not too sure about that.

I quickly screenshotted (if that's a word) and then added in what I believe the hitboxes to be

http://i.imgur.com/9am7pRd.png

Red is Thresh's hitbox on his hook (which I was actually quite conservative with) Yellow is (approximately) Vayne's hitbox

The area at which they meet is when they will hit.

The "Snapping" effect, is nothing more than visual confirmation that it connected (and so the animation makes sense)

Thresh's hook is made so that the hook wraps around the CENTER of the champion before moving them.

Am I saying that Thresh is balanced? No

Am I saying that the hitbox is over the top? Eh, maybe.

junglerboy161 votes

Yeah, that isn't Vayne having a huge hitbox, it is Thresh's death sentence having a huge hitbox.

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