Riot pls: Can we finally get an answer about Kat?
Can you share few words on the state of
Katarina? First Rengar and Leblanc get reverts that shorten their kill times, now you release Irelia that feels like she will become my new main instead of Kat and this makes my heart split in half. I know she is not considered an assassin anymore, but more akin to Fiddlesticks or Kennen (AoE mage that traded all utility/cc for mobility) , but she doesn't snowball games anymore AND at the same time, she is not very consistent in late game.
I will just post something I discussed with BelugaWhale during Thunderdome:
Her win rate dropped to about just 50% right now (And under 50% for any ELO range excluding dia+), while her play rate dropped by at least 2.5 times. Moreover, she doesn't have the early game dominance she once had (Her win rates are only positive between 20 and 28 minutes of game length , suggesting that she is both mediocre in lane and falling off easily.
Rengar and LeBlanc got their reverts and we are jelly. Not that we want old kat back (I don't), but we would love some QoL smoother gameplay. Of course, that pair had it most bad after assassin rework. However, once Kat got nerfed and the extra unneeded damage was stripped off her, her design problems became more apparent.
We don't think damage is the problem, kat had just superfluous damage ever since preseason 8 gave her domination tree that synergizes perfectly and is pretty flexible within, and we can run any of the 4 secondary trees depending on tastes. We knew she had to be nerfed damage-wise , and we love the ability to adapt that new runes give. It's just reliability/smoothness issues that make Kat feels less enjoyable, regardless of her performance (which we ignored so far , because well, she was OP)
Our main problem is dagger falling speed. Since Kat's E Shunpo CD got up, she is more about timing it right in the early game and that's fine, but come lategame, every time you jump on a Tristana/Vayne/Taliyah/Janna etc, you get pushed back and killed before you can even pick the W dagger unless you manage to miraculously predict their skills and Q>E>flash in a direction that makes you fly into your Q dagger.
The change BelugaWhale suggested was to reduce her dagger drop times at levels 6,11 and 16 quite significantly, in exchange demanding to hit two daggers to perform an ult-less kill. She is a Draven of mid lane, and his axes fall distances scale with his MS to account for that. Why can't ours get a similar QoL change?
Suggestion: drop the scaling down to 0.55 / 0.60 / 0.65 / 0.7 AP and 0.85 AD, and lower the drop time from flat 1.25 seconds to 1.25 / 1.10 / 0.95 / 0.8 seconds.
Since majority of supports/adc defensive options work instantly, this shouldn't be a problem and will keep Katarina's fluid feel from her midgame to lategame, where she still keeps dancing to get multiple daggers off , rather than fishing for unaware enemies or rely on her team's CC to even be able to damage anyone. This feels bad for both Kat players and those unlucky souls that step on a dagger once she gets a few items.
Please Make Katarina Great Again! [katarina-love]