LP SYSTEM

Toonchii··1 votes·493 views

Hello fellow legends of the league. I have been level 30 for quite some time and was put into the bronze category for ranked. I think that the bronze league is a trap and acts like quick sand whenever i try to play ranked. Nearly every game i play there is either a feeder or an AFK player. What continues to shock me is that when these things happen, that i have no control over MY score and MY LP suffer. Why is it that when someone on my team leaves and the opposing team gains an advantage and wins, i lose LP. It doesn't make sense! i think the LP system should be based on individual success. (Especially for solo que). What i mean by this is that a person who loses a game but had 30 kills and 4 deaths shouldn't lose LP because they obviously do not belong in the pool of players they are playing with. Players should be able to gain LP no matter what the other people on their team do because they are unreliable and their actions should not have you held accountable. What do you guys think?

5 Comments

JLau1 votes

League if a team game, if this system was used, everyone would be hunting for kills instead of grouping. Also people would try to steal kills any time they can.

Toonchii1 votes

Yeah that's true. I still think they should find more variables to base their LP gain/loss system.

Leti the Yeti1 votes

I mean like... whats going to happen to team work if everyones tearingat each other to produce the best results.. for highes lp gain? actually how do you even judge performance kda? not really turret/dragon slain? not really cs? not really

it would be nice if our lp gains/losses were based off more than whether or not we won but I cant imagine what more bullshit of a system riot would implement

Toonchii1 votes

Take the averages of people within your division and if your KDA is higher than the average you gain LP. Those are are better than the rest in their league will climb without having to worry about other people on their team.

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