Monster Hunter is causing a problem for regular play...
As a jungler who mainly plays carries, I've noticed that if I gank a lane and succeed in killing the enemy I almost instantly get the debuff. This is an issue because if I need to push the wave to deny cs to the enemy or hold towers, I'm getting a measly 4 gold per minion. Thats not even worth my time I'm better off walking back into the jungle. There needs to be a way to clean this up to allow people who are ahead to not be dragged behind by a "fix" to a different strategy. PLEASE HELP RIOT!