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Riot should rethink the interaction off Zoe's bubble (E ability) and her tower

Leonaiten··1 votes·737 views

In release Zoe's the sleep effect would remain despite the champion was being hit by the opponent's tower, but a while ago this situation has changed and tower shoots can remove (and apply the bonus damage [I think]) from the sleeping victim.

I think I understand the reason behind this decision, but this interaction causes some really weird and unfortunate situations, especially with Zoe's kit that her only (reliable) defence agains threats (like someone [Talon Rengar XinZhao LeeSin ] jumping on your face) is her E ability (not complaining about it, this creates a pretty smart counterplay), the same CC ability that happens to be disabled by her own tower, and depending on the timing you can lost completely the CC, making her even more fragile in her own tower.

This interaction is present for a while (and can be really frustrating when is abused by the enemy team), but I really think it should be rethought, maybe adding a 1 second threshold to the CC or only allow the tower to break the CC after 2 shoots (or remove this interaction completely, I wouldn't mind).

3 Comments

Psyrix1 votes

Have to disagree here. Sleep isn’t a stun, or even a Root. This follows a different rule mechanic. It sucks, def, to be killed under turret while trying to sleep them... but that’s the tradeoff... the turret not removing the sleep should’ve never been an actual mechanic. Portal jump allows her to reposition momentary and is incredibly effective in dodging/stalling when getting tower dove. Stopwatch is also useful to get.

I’m not saying this as someone who hates her, saying this as one of her first mains.

Leonaiten1 votes

I understand what you mean but I must disagree. I don't think her Portal jump can be considered a reliable way to avoid damage, it may be for stalling, but is nothing amazing (slows do a way better job than that).

And it also looks really unfair if comparing her situation with the others burst mages in the game, whohave more realiable defensive abilities (like slows, shields, and damage reduction) or can deal damage way more consistently then her to survive in this situacions despite their hard CC abilities.

PS: lets be honest, the delay in Portal jump makes this ability useless to dodge skillshots and Aoe abilities, only if you predict and use it before, which is not very reliable;

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