Yasuo late cast WIndwall
Good evening,
Lately I have been playing mid and in many games have had Yasuo as my opponent. I have found that many skillshots that should be hitting Yasuo are negated even by a windwall that is casted late. What I mean to say a shot that appears to basically hit him is negated by a late cast windwall. To me this seems broken. Skillshots seem a bit pointless when a Yasuo can cast windwall on a skillshot that has already passed his windwall area.
Generally speaking I dont come to the boards and just deal with it, but recently in a game I had I watched this happen far too often.
Is this intended? If so it is some very sloppy programming or latency. To let something like this be from latency makes me lose alot of interest in this game. Leaving things up latency to decide in such a skill shot type of game is lackluster to me.
main here. To answer your question, yes his wall is working as intended. Despite what the animation looks like, Wind wall actually materializes inside of Yasuo's hitbox the moment he casts it and then moves towards the cast location. This means that you can block projectiles that seemingly should have hit you, and you even block projectiles throwing the wall the wrong way if your timing is precise enough.