Why do we lose LP after going through 20 minutes of hell..?
Sometimes we get trolls, flamers, and AFKs on our teams. However we still pull through and finish the games that we don't want to play.
We could always ignore the flamers, and trolls by hitting mute and stalling out 20 minutes until the team can forfeit. Sadly, we can not ignore an AFK. A 4 v 5 is certainly possible, and I have accomplished this before, but it is very difficult as some of you may know. Now I ask, why do we also lose LP for an unfair game, that is not even our fault. Having a 4 v 5 means one less person to tank the damage, the cc, and possibly even engaging. It makes no sense that the other four players have to suffer threw through the 20 minutes, and end up losing LP. Why dont we instead reward the victors as always, and for the team with the AFK, lose nothing. Their LP should stay the same so they can hopefully, win the promos that they would have or win the last placement games that they should have. What do you guys think of this problem?
Another solution is canceling the game if someone is AFK from the beginning of the game.