Proposed Yasuo Rebalance
Yasuo Movement Speed increased to 345 from 340 Steel Tempest (Q) cooldown now 4 sec at all ranks from 5/4.75/4.5/4 sec
These changes are in the current PBE cycle. These specific changes seek to improve Yasuo's early game, because at his current state, he can't really snowball towards late game like he used to. I personally don't have a problem with this, to be honest give him some of his old stats back EXCEPT for his health, Yasuo players should be reliant on dodging skillshots and blocking them with Windwalls. My biggest gripe that I have with this swordsman was within his ult, and no, it's not the game changing 5 man ultimate, it's the 50% penetration to bonus armor for 15 seconds. This one stat allows Yasuo to snowball harder since itemizing against him is not as cost efficient and he does not need to build Last Whisper since he gets free Armor Penetration from screaming Sorye Ge Ton! To me this is the equivalent of giving a bug 60% DMG reduction for going invisible (to be fair, he is also not in a good state, but that is another discussion). If the balance team insist on keeping this stat, they should make it so the ultimate increases his current armor penetration (1.3x maybe? ie 35 goes to 45.5) and make him have to build armor pen if they are itemizing against him. Let the tanks do their job :)