Cho Bug and Intentional Bug?

Stamaskas··1 votes·349 views

-A found a bug with ChogathChogath while I was playing FizzFizz . It happened 3 times and may have cost me the game. For some reason, when I E'd (playful trickster) on FizzFizz , ChogathChogath was still able to use his silence on me and damage me during my E, though I am un-targetable. It made it impossible for me to dive their team because I could not do Fizz things.

-I also found a bug, but I believe it may be intentional, but thought I should mention it anyways. I believe it may exist to stop people from having unlimited dodges when reaching 0 lp. I was at 0 lp for Gold IV and dodged due to having a shaco that I feared would troll. It was my second dodge of the day so I would have lost 10 lp. When I did, I ended up with -10 lp. I figured it may be a visual glitch as LoLwizz said I had 0 lp. After wining my next game, whoever, I gained 15 lp but only had 5 so I knew it actaully was -10 lp. If it is a bug, now you know. If it was intentional, I would love to know so I can be wary of getting negative lp.

-Thank you for your time and good luck in solo Q ^_^

6 Comments

LazerFruit1 votes

the -lp is intentional

TehNACHO1 votes

Cho'Gath's W is coded like Darius' old E, in that it tags you first, then after the animation ends, THEN it applies its effects. If you timed your Jump against his Silence right, you will enter your Playful/Trickster Silenced. It's far less noticeable than old Darius because Cho's scream animation is way faster, but it's the same functionality.

That said, it's technically intended in that it will consistently always do that due to how its coded, but since they reworked Darius' hook, to say that if Cho ever gets reworked and he retains that tiny error in his coding would probably be farfetched.

Stamaskas1 votes

so, as fizz, there is no way to dodge his w then

TehNACHO1 votes

"Dodge"? No.

You'll need to predict it entirely. Once the roar animation starts, you've already been tagged.

RogueWill1 votes

{quoted}

Cho'Gath's W is coded like Darius' old E, in that it tags you first, then after the animation ends, THEN it applies its effects. If you timed your Jump against his Silence right, you will enter your Playful/Trickster Silenced. It's far less noticeable than old Darius because Cho's scream animation is way faster, but it's the same functionality.

That said, it's technically intended in that it will consistently always do that due to how its coded, but since they reworked Darius' hook, to say that if Cho ever gets reworked and he retains that tiny error in his coding would probably be farfetched.

New darius hook have some funny interactions thou. I was playing Naut the other day and hooked him at the same time he pulled me. We end up switching places and we end up back to back.

More from Gameplay