@meddler any inisghts on potential azir hot fix ?

ryanthelion16··11 votes·26,547 views

would just love to know ( as im sure other Azir fans would too) if there is any development on the potential hot fix you spoke of ? would be nice to have a little more power ready for placments and all :)

78 Comments

RiotMeddler20 votes

We'll be doing a balance hotfix this week, probably sooner than later. Balance hotfixes are something we normally try and avoid given the risk hotfixing creates of server disruption and bugs, given 6.24's going to be the live patch for a much longer than normal period though we felt it was needed for some champions.

Things we'll be hitting:

  • Azir - Got hit hard by the Rylai's changes. Buffs to soldier damage between levels 9-15.
  • Ivern - Way too strong, E max builds in particular. Nerfs to shield strength and slow duration.
  • Le Blanc - Has too much wave clear. Nerfs to Q bounce damage to minions and W damage.
  • Rengar - Too much base damage which gets him snowballing too reliably. Lower base damage on Q and E.
  • Shaco - Too bursty, AP builds primarily, especially given the other tools on his kit (stealth, blink, traps, clone). Lower AP ratios.
  • Taliyah - The other champ that got really hard by the Rylai's change. Q buffs.
  • Smite - Too much early game sustain leading to increased gank pressure and jungle impact. Lowering flat heal.

We've got a number of other changes also being worked on for 7.1. The changes above are the ones we felt were urgent enough that it wasn't appropriate to wait until after the holidays. Additionally at present it doesn't look like Camille will need any hotfix adjustments, still watching her really closely as a new release though so possible that could change.

Makuta Teridax4 votes

Hi Meddler! Nice to see some Azir love. I guess the Soldier damage means the AA of his W cast correct?

Is there anything else you'd like to do about him by the way? Or are you going to take a "wait and see" approach? (I guess it's going to be the latter given Azir's nature).

Thanks for your time! Can't wait to see what next year will bring (looking forward to Warwick and luckily Aatrox changes finally) :)

EROTIC RAID BOSS2 votes

He's said a few times that they plan to do more work on azir long term and buffs this parch are more of a hold over.

RiotMeddler3 votes

Correct, AA damage from soldiers summoned by W.

No other changes to Azir currently planned in the short term, we'll see how he does though.

JayyDubb691 votes

I think this should work out fine, should hopefully rid the need to stick an enemy completely. Happy your showing my favorite champ some love.

WindLord70704 votes

{quoted}

We'll be doing a balance hotfix this week, probably sooner than later. Balance hotfixes are something we normally try and avoid given the risk hotfixing creates of server disruption and bugs, given 6.24's going to be the live patch for a much longer than normal period though we felt it was needed for some champions.

Things we'll be hitting:

  • Azir - Got hit hard by the Rylai's changes. Buffs to soldier damage between levels 9-15.

  • Ivern - Way too strong, E max builds in particular. Nerfs to shield strength and slow duration.

  • Le Blanc - Has too much wave clear. Nerfs to Q bounce damage to minions and W damage.

  • Rengar - Too much base damage which gets him snowballing too reliably. Lower base damage on Q and E.

  • Shaco - Too bursty, AP builds primarily, especially given the other tools on his kit (stealth, blink, traps, clone). Lower AP ratios.

  • Taliyah - The other champ that got really hard by the Rylai's change. Q buffs.

  • Smite - Too much early game sustain leading to increased gank pressure and jungle impact. Lowering flat heal.

We've got a number of other changes also being worked on for 7.1. The changes above are the ones we felt were urgent enough that it wasn't appropriate to wait until after the holidays. Additionally at present it doesn't look like Camille will need any hotfix adjustments, still watching her really closely as a new release though so possible that could change.

any buffs/fixes for lane nidalee coming anytime soon?

RiotMeddler10 votes

We'll be looking at possible Nid buffs, aimed at improving both jungle and lane Nid like the recent base AD change, early next year. Whether or not we do those, or what specifically they are, is going to depend on how Nid performs over the rest of 6.24 and 7.1.

RenaiCirculation8 votes

What about champs that weren't meta the entirety of last season that could actually use some buffs for once?

Arkham Sherclock4 votes

Why more buffs? why you want us playing nida? we dont want the OPcougar, stop buffing her

Norak3 votes

Has Riot considered reverting Nid to pre-rework state like Kog?

She felt like she had clear strengths and weaknesses, where as post-rework she's been constantly buffed/nerfed and, in reality, has not been healthy when she's viable.

As someone who has played her for years, she was even more fun pre-rework. Her cougar felt more rewarding, spears felt much more rewarding, early game was a struggle but you could lane vs most champions if you played really well and dodged skillshots/landed spears. New Nid is boring/terrible in lane and binary/broken in jungle.

VenomStrike311 votes

Not sure you remember what the rework itself did. Cougar form wasn't very useful at all, and all Nidalee had to do to contribute to the game pre-rework was land one or two spears during a mid-lategame siege, either chunking squishies for most of their hp or just ending their life. She was broken in her own way back then: she didn't even have to engage to oneshot high-priority targets.

Norak1 votes

Cougar was stronger base damage and AP scaling wise on W and E at all ranks before, Q was weaker. Hunt wasn't a mechanic so W didn't have its hunt range and there was no way to reset cougar cooldown.

Her spears did more damage, her traps were a flat damage that scaled with AP, so they weren't useless.

She could not use cougar until level 6 though.

MrBoxy4 votes

Is it a reasonable to suggest she isn't healthy for the game as a viable jungler? Interested in your thoughts on this idea :)

Shadow Hazard12 votes

frankly the jungle needs sweeping changes, preseason hurt jungle balance more than it helped.

  • Raptors is easily the most oppressive and obnoxious camp that it has to be ignored by a lot of junglers even beyond their first clear and it is at a point that if you can't handle the camp you are assured to be a bad jungler.

  • More selfish request, kindred is in a really bad state. It isn't a point of feeling bad, they statistically are bad, yet there are rioters with baseless claims the champ is in a good state. Among the many issues they have the clear really isn't healthiest (thanks raptors+non existent self sustain), smite nerfs will make their poor state even worse.

  • Hecarim needs attention still. Probably one of the fastest ways to tone him down is to remove the interaction of his W healing from smite too since you are looking to lower the early sustain of some of the top end junglers.

Ad Vitam Aeterna2 votes

Yeah, think Kindred is going to really hate that smite nerf. I'd like to see her come back

EMeta2 votes

[{quoted}](name=Shadow Hazard,realm=NA,application-id=3ErqAdtq,discussion-id=Li1mecf2,comment-id=00020004,timestamp=2016-12-13T23:05:13.040+0000)

  • Raptors is easily the most oppressive and obnoxious camp that it has to be ignored by a lot of junglers even beyond their first clear and it is at a point that if you can't handle the camp you are assured to be a bad jungler.

If other players don't understand the changes, that's on them, not the jungler. One of the intentions of the new jungle is to push different champions into different clear paths based on the abilities of their champs and the general game state. I think it's been really great, as you're not really forced to do a straight clear and have a lot of decisions to make each game about the path you want to take.

For example, on Diana, who I've been experimenting with lately, I'll skip raptors and krugs if I start at blue-side's red buff. When I'm red-side and start on Blue buff, I'm level 3 by the time I get to raptors and can decide if I want to level E for a quick gank or put a second point in Q and go ahead & take the camp.

I LOVE that the game circumstances change what decisions I make there. Before the recent changes, I kept to the same jungle path for most junglers in almost every single game, because it was simply too advantageous not to. Obviously this occasionally changed based on jungle invades or lanes super pushed up somewhere, but most of the time I could replace my first 3 minutes of the game with a macro and not see the difference.

Just like each time there are significant changes to the jungle, there are some champs who are winners and losers. I'm much happier with Riot fixing those as they come than not keep improving on the experience.

Shadow Hazard7 votes

I mentioned specifically beyond the first clear (although any champ that can't at least do a full clear first clear are the easily worst), there are many champs that can't handle that camp even after their first clear, diana was a poor example as she is solidly in the group of AoE type champs that can actually reliably do a healthy full clear for first and beyond.

The changes in general were made so the different type champs have advantage over others for the camps, but is in a state that some champs flat out cant even do the camps while some cant. If a pure jungler champ can't full clear there are sweeping issues.

Wizard Hat2 votes

One of the intentions of the new jungle is to push different champions into different clear paths based on the abilities of their champs and the general game state.

The problem is that camps respawn so slowly that if you don't clear all of them you fall behind, and junglers who can't comfortably kill raptors can't keep up at all

Nameless Voice3 votes

The bigger problem for me is that it feels like jungling has become a game of camping lanes.

It feels like almost every game has an efficient jungler (usually Lee Sin) who can just clear all the camps really quickly, and then spend insane amounts of time camping a lane (usually mid) while he waits for the extended spawn timers.

Worse, the junglers who do this actually end up higher-level than an alternate jungler who spends their time farming the jungle.

The increased spawn times were supposed to make it so that slower junglers still had opportunities to gank between clears without having to make such a large sacrifice in gold/XP income, but in effect all it's done is made it so that the faster junglers have so much free time on their hands that they can brute-force a lane by camping it for the entire laning phase.

Dynamiku Entry2 votes

Sounds just like Riot, justifying a change they make by claiming it accomplishes A, because B is a problem. When all their changes do are to accentuate problem B and don't have a damn thing to do with A. Say one thing. But do the complete opposite. That's like saying fire is bad, and you need to put it out. So they replaced your bucket of water with cooking oil.

Oblivious Denial2 votes

Funny, buffing Azir and nerfing Leblanc at the same time is technically a double buff for Azir, as Leblanc is pretty good vs him, so with her power weakened, his gets stronger in that particular matchup.

HazyCloud72 votes

Eh...to be fair LeBlanc is pretty good vs a crapton of champions in lane at the moment, you could say the same for them as well.

EROTIC RAID BOSS2 votes

That's a very specific match up.

JayyDubb691 votes

There are plenty of counters for people to chose from when it comes to Azir anyway. For example Syndra who I feel is by far the best vs Azir anyway. Plus it's not really Leblanc strength that beats Azir , but her ability to quickly attack him and escape.

Oblivious Denial1 votes

You say that like I don't already permaban Syndra [slayer-jinx-catface]

Hyperiön1 votes

They are only nerfing her damage to Minions, not a nerf of dmg on champions.

J Eevo2 votes

Any chance of Tahm Kench and Mordekaiser recieving buffs? They seem to be struggling overall, with Morde probably needing another rework, and Tahm only working in really niche situations.

Muzét2 votes

Morde will receive a VGU but he's not a priority right away since the actual schedule for the next reworked champions during season 7 his more or less settled (WW, Galio, Urgod and probably Evelynn)

BeardedLuchador2 votes

Even though WW and Galio are in a much healthier place than Mordekaiser, especially post-Rylais nerf. It's to the point where he should be removed from free champion rotation altogether. The fact that you have to link a 5 minute "how to play with this champion" in your game lobby if you want to have a chance of winning is atrocious.

Muzét1 votes

I do agree but some players can still do pretty good things with him. Yeah he's got way more reason to be out of champ rotation than Poppy or Yorick.

Alkhriz1 votes

I don't know man. Morde is more of a niche pick that works against certain comps or if you wanna cheese the top lane. I've had great success with the later. And Tahm Kench, are you playing him support? Is that why you're asking if he's gonna get buffs? Because right now literally nobody can fight you in the top lane. Not poppy, not Maokai, I'm not sure if even Nautilus can.

J Eevo1 votes

Tahm is underperforming in both roles actually, sure you can pick him top, and if someone's stupid enough to fight you melee you'll outtrade them, but you don't have anything to do with the advantage, no way to finish them off if they're not all in, can't effectively push turrets, and his teamfighting is worse than other toplaners so even if he wins lane, he'll lose the game most of the time since he fails to transition his won lane into a lead, and doesn't win games.

AirKingNeo3 votes

Any hotfixes for Jax? He's been shitty for the past 10 patches with no changes.

Or what about those Aatrox buffs you said would be in the preseason...

JayyDubb691 votes

I think you just have to adjust how you play Jax, well for top anyway. Lately it seems like just camping turret till lvl 6 is the path to go. A good jg helps as well, Though late game he can't 5 v 1 nearly as well as he could before.

AirKingNeo2 votes

http://champion.gg/champion/Jax

Look at every statistic here on Jax. You'll see he's extremely bottom tier.

Mordepool1 votes

{quoted}

http://champion.gg/champion/Jax

Look at every statistic here on Jax. You'll see he's extremely bottom tier.

t

Chromatic Eagle3 votes

What's your opinion on AD Shaco? I've seen players very unhappy about him.

Also what's your opinion on Mage burst vs. Assassin burst? Players feel as if Assassins don't bring much to fights now.

WiegrafOfValor2 votes

Azir - Got hit hard by the Rylai's changes. Buffs to soldier damage between levels 9-15 (...) Taliyah - The other champ that got really hard by the Rylai's change. Q buffs.

@Malicious Metal - Triggered -

Mordekaiser - Sad Hu3

RottedApples2 votes

lower heal on smite will just hurt the junglers that have trouble clearing even more. I'm fine with it reducing early ganks, although i'd argue some champion should be able to do that by design, it hurts champions who have trouble doing healthy clears in the current jungle state and hurts off meta jungle picks while the junglers who really don't care can just abuse them that much more.

Linna Excel1 votes

{quoted}

  • Smite - Too much early game sustain leading to increased gank pressure and jungle impact. Lowering flat heal.

While this might be true for most champions, a lot of people will call this an indirect kindred nerf.

Alkhriz2 votes

[{quoted}](name=Linna Excel,realm=NA,application-id=3ErqAdtq,discussion-id=Li1mecf2,comment-id=00020011,timestamp=2016-12-14T03:13:53.263+0000)

While this might be true for most champions, a lot of people will call this an indirect kindred nerf.

Also an indirect nerf to other lower tier junglers.

Linna Excel1 votes

Yeah, I feel like there are some junglers who need a little TLC and I really hope riot looks into them soon.

Dominick Destine3 votes

{quoted}

And I'm going to nerf Yasuo and Lee Sin

A guy can dream.... can't he?

A Basic Island2 votes

why did you feel you needed to neuter shaco? Where's khazix on the list? Don't see him anywhere.

Xyltin1 votes

Kha looks pretty balanced right now. ~49-50% win rate and above AVG pick rate but not too high.

Shaco has also an above AVG pick rate but his win rate is around 54/56% (AD/AP).

Xyltin2 votes

And you really think Smite sustain nerfs will hit the current top tier junglers more? The mid and low tier junglers are the ones having sustain problems, the higher ups don't even need potions to get healthy through the jungle (e.g. Lee and Rek'Sai). So you are just forcing them to use a stack of the refillable now which they don't really care about.

The problem is that top tier junglers currently have strong single target clear + decent AOE clear + sustain. It would be better to nerf the AOE dmg and/or the sustain of the top tier junglers while giving tank junglers better ways to sustain their mana/AOE clear.

Xyltin1 votes

What about the red buff bug where it still triggers per AA sometimes (like after activating Lee's W LS it can trigger for 2-3 AA instead of per second). Is there any fix in the makings?

PiVoRx1 votes

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