Imbalances are cool!
Recently, when playing the game itself and patrolling the forums looking for interesting news, I've noticed a trend. Not an unexpected trend as it's created by the mechanic they're utilizing, but a trend that unfairly lashes out on the devs for something they're doing well. That trend is to haphazardly say that a champion is op or unbalanced, that a nerf was too much or that they shouldn't have changed a champion. Usually this happens at the discretion of the people who play them or play against them the most without stopping to consider why it was done.
A quick disclaimer for posterity's sake, I'm not a developer or an expert on the subject, I'm just someone who takes it from a different standpoint. I play league more for the aspects of fun that it grants rather than the elements of competitiveness, hence playing for over a year and still remaining unranked, although I was thinking about playing this season. So, when examining aspects of the game I like to examine for why they are fun rather than why they're not. Which has lead me into the train of thought that are imbalances are cool.
The video I linked summarizes it up pretty nicely, and it's made by people who actually are developers, so people who know a lot more about the topic and intricacies than I do, but to summarize; -Imbalances are cool. They are done intentionally with the intent of changing the meta of the game. -No imbalance is imperfect, or broken. Meaning that no one champion is blatantly overpowered to any other champion. -Imbalances are necessary to keep the game interesting. It's an evolving game, if everything was perfectly balanced, then nothing new would ever be added, and nothing would be changed, making it stagnate. -Imbalances are fair. It prevents the "top tier" of players from establishing strategies and dominating with them based on efficiency, as well as allowing everyone the opportunity to create new strategies. -Imbalances are interesting. They keep you on your toes, force you to play new champions and create new metas, not drastically, but enough to be fun.
If you didn't think the game was fun, you wouldn't play. If every little thing riot changed didn't keep you on the edge of your seat, you wouldn't play. In this case, the irritation comes from your established routines being messed up by the meta, and from the perspective of someone who purely plays for fun rather than to win, it's this changing meta that makes it interesting. And it's interesting to watch the people I am playing against change their play styles to match the new meta as well.
So before calling a champion out on how op or bad they are after a patch, consider why they were made that way, and who they are good against rather than just calling names haphazardly. No champion is bad, they each just have their strengths and weaknesses. A working example would be that on a regular basis I hear blitzcrank get called OP, but morgana counters him very well, and that doesn't make either of them stronger just good against their counterparts. As someone who mains supports, I've had lots of experience with that.
(Cheesy signoff because I'm not sure what to close this with) See you on the rift!
. One pro player does this and now everyone who plays Kalista does it.