Idea for Shaco rework / changes

GiornoˇGiovanna·6/3/2018, 10:00:03 PM·4 votes·1,844 views

Keep his current Passive, Q, W, R.

E (Two-Shiv Poison) changes:

  1. Make E a skillshot, similar to Rengar's E - ability harder to hit, but more rewarding, because:

  2. Throwing E from behind deals X flat additional damage OR X% more damage - so positioning for Shaco would be more important (like it was before assassin rework), so using the E the right way would be more skilled.

  3. Make E type of damage adaptive - if Shaco has more AP than AD his E deals magic damage, if more AD tan AP E deals physical damage (so nothing will change for AD Shaco, but will help AP Shaco).

Shaco should be heavy based on striking from behind (Passive, Q damage, E), stealth assassin.

1 Comments

GrãñðmãstêrShãçø6/4/2018, 11:51:03 AM1 votes

As a Shaco main myself, i find this very useful for ganking and bursting, although i do not know about the speed maybe leave it the same, but it definitely sounds great, maybe increase the AD scaling and AP scaling since it would be a skillshot, but i would like if the so called "poison" dmg would actually be seen because it is barely noticable.