Idea for Shaco rework / changes
Keep his current Passive, Q, W, R.
E (Two-Shiv Poison) changes:
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Make E a skillshot, similar to Rengar's E - ability harder to hit, but more rewarding, because:
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Throwing E from behind deals X flat additional damage OR X% more damage - so positioning for Shaco would be more important (like it was before assassin rework), so using the E the right way would be more skilled.
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Make E type of damage adaptive - if Shaco has more AP than AD his E deals magic damage, if more AD tan AP E deals physical damage (so nothing will change for AD Shaco, but will help AP Shaco).
Shaco should be heavy based on striking from behind (Passive, Q damage, E), stealth assassin.
main myself, i find this very useful for ganking and bursting, although i do not know about the speed maybe leave it the same, but it definitely sounds great, maybe increase the AD scaling and AP scaling since it would be a skillshot, but i would like if the so called "poison" dmg would actually be seen because it is barely noticable.