Kindred

MotaDKS·9/18/2015, 12:11:11 AM·2 votes·968 views

My 2 cents about Kindred.

Q should do more damage, at least ( a bigger damage at the principal target who you do the first basic attack) W shouldnt have a range, Wolf should just follow Kindred ( or Lamb w/e ) during the duration of the spell, doing the same thing that he do now with the range, at the end of the spell he just stop attacking. E is fine, imo. R is fine too.

Played with her (?) some games and i didn't really did bad at score and generally, but i feel that she is too weak in every phase of the game and the way she can do the difference is really with her ult. Especially in low elos (until gold at least) she will be a trash.

Edit: is fun to play.

Edit 2: I found a bug. In the second game i made with her, i had 2 wolfs.

8 Comments

Secret Butt Fun9/18/2015, 12:23:12 AM1 votes

She's a hyper carry jungle. She's weak early, but as she gets stacks off hunted people and camps, she dominates. How is a scaling, built in BORK not OP? She'll get worse than Vayne late game.

Norr1N9/18/2015, 3:52:54 AM1 votes

Prefer W the way it is. It's a steroid/zoning tool, hard to zone when Wolf's glued to your a*s 24/7 xP. Just needs to give vision.

Only things i'd really like to see changed are Q and E. Q feels a tad slow, mainly on the delay on cast->firing animation. Maybe speed it up a tad? I do agree the damage isn't great, but that could be adjusted once they buff their sh*tty base stats. Particularly AD and MS (325 -> 335 considering Lamb's 500 range). Maybe throw in low-hp % target acquisition so if you leap toward 3 full-hp minions and a near death champion next to each other, it doesn't choose the minions. Doesn't need to be champion-specific.

E should be based on missing HP and used for last hits imo. No 3-hit bs, just one spell that slows and goes on a decently long cooldown if it doesn't kill the target but serves as a long range execute that refunds cooldown/mana if successful. Would serve as Kindred's finisher as their passive provides the current-HP% dps, the other abilities some utility but otherwise low ratios, and the gamechanger ult which would typically end in a stalemate if Kindred is forced to use it in a 1v1 as they lack a decent finisher with the passive falling off hard at low-p if you think about it. 'Least that's how I see it.

R and passive are fine, maybe allow more hunt intervals or healing at lower HP. Else all good on the design/VO front. Hyped.

Tropuni9/23/2015, 9:25:25 AM1 votes

From my experience I felt like the ult cd was too long. Ik its a really good ult, but i want it to be up for almost every fight, like kayles, zileans, since without it you have to play safe like an adc. One thing that has helped me with this problem is going warrior, which is great on her for early hunts, because the 10% cd. I've experimented with ghostblade and it never really gives her much power. Also I like W stationary. You can walk up ahead, place him, then go to a safe distance and let him poke. Either way shes a great late game champion if you've managed to stay at pace with everyone else through the game.

Pykel9/27/2015, 5:05:16 AM1 votes

ever time ive played her i snowballed and carried, mind u this is pbe where most people who dont get the new champ tend to play horribly but still.