The MF new stuff is cool and all, but..............

Tacotastic·7/25/2015, 5:59:55 AM·40 votes·3,071 views

I still don't really feel rewarded for playing a champ with no escape, like her only source of being able to avoid threats is her speed. For example, it feels really good to bait and juke out the blitz hook with my speed, but then when I act on the blitz not having the hook, and pop an auto or two on the enemy I just get my passive proc'd by minions. The W mechanic is cool because it refreshes the passive, but yet again, if another minion auto is coming towards me, I still lose my passive. I feel much safer when I play other AD's, because when you think about it, when a Trist pops some autos off and she draws minion aggro, does she have to immediately Rocket jump out of the situation? I think Riot is going in the right direction with the MF changes, however I still think that something should be done to her passive, or her kit in general to make me really feel like having the high move speed to dodge all these skill shots is worth having over something like an blink or dash. Ideas: Her W makes her gain even more speed than she normally would have when active, and she can't lose it until the active is over. Or make minions not be able to proc her passive.

47 Comments

Zair Umbras7/25/2015, 11:28:11 AM7 votes

Personally, I'd like if her W had a couple less stacks, but the stacks gave more damage, that way she didn't have to go so deep just to get something other than the AD portion of her AA's to do damage. Her AS isn't all too great, her Q doesn't do 100% of her AD, it does 80% on the first and 100% on the second so it's not all that powerful beyond using it to harass in lane or a quick mini-AA. She has 2 AD ratios as an ADC and neither are very good. Q is 80%, W is 6% per stack, going up to 5 to 8 stacks depending on level of R, which is 30% to 48% of her AD per AA. That sounds nice, but you need to do 4 hits PRIOR to getting to the 30% and 7 hits PIOR to getting the 48% boost. It's also magic damage, so it doesn't scale well in the late game, so building AS to get the stacks up ends up costing you since building IE and a crit item nets much more DPS in the long run. I mean.. at max AS, you can only get 5 stacks per 2s, which is 2.5 attacks per sec, the current max. That's if you're standing there perfectly and letting it do the AA's for you since orb-walking with max AS is harder than BoxBox's Riven Animation Cancelling. lol.

Krys Star7/25/2015, 6:43:07 AM6 votes

Or, while her Impure Shots is active, Strut cannot be disabled at all for the duration. That'd be healthier compared to "more speed" AND "cannot lose until it's over."

Tengrichan7/25/2015, 12:00:12 PM6 votes

It was obvious she will still remain bad...

MasqureMan7/25/2015, 3:56:46 PM5 votes

{quoted}

I still don't really feel rewarded for playing a champ with no escape, like her only source of being able to avoid threats is her speed. For example, it feels really good to bait and juke out the blitz hook with my speed, but then when I act on the blitz not having the hook, and pop an auto or two on the enemy I just get my passive proc'd by minions. The W mechanic is cool because it refreshes the passive, but yet again, if another minion auto is coming towards me, I still lose my passive. I feel much safer when I play other AD's, because when you think about it, when a Trist pops some autos off and she draws minion aggro, does she have to immediately Rocket jump out of the situation? I think Riot is going in the right direction with the MF changes, however I still think that something should be done to her passive, or her kit in general to make me really feel like having the high move speed to dodge all these skill shots is worth having over something like an blink or dash. Ideas: Her W makes her gain even more speed than she normally would have when active, and she can't lose it until the active is over. Or make minions not be able to proc her passive.

You realize that not every champ has an escape right? speed is better than some get

Remlap12237/25/2015, 10:43:48 PM5 votes

Here's how you make her viable.

Minion immunity to strut knockoff at level 11 (none of this "rush Bloodthirster" crap).

Give her 2 / 4 / 6 / 8 / 10 passive magic penetration per level of Impure Shots.

Lower the magic damage AD Ratio of Impure Shots down to 5%, but have it be able to crit (Bullet time will still scale the # of stacks of Impure Shots).

Boom! She becomes less oppressive early game, carries harder into the late game.

FattyPainBringer7/25/2015, 7:05:06 PM4 votes

actuly you missed the funniest part!

I almost fell out of the chair laughing when i see how useless this was

Active: activates strut

Like seriously. if your using impureshots to kill someone refreshing strut is useless cause your going to get hit while using the attack speed boost

Well played Riot Well played

ShadowParker7/26/2015, 2:12:10 AM3 votes

My problem with the MF update is that it doesn't make sense for me to be dueling and use my w and lose the reset on the passive.

Leu077/25/2015, 5:56:41 PM3 votes

Yeah sometimes...Ive pressed W hoping to find more speed....I think the "rework" left her in a bad spot, the buildpath on her is weird and its all over the place now....you must build BT to have a shield and kite ppl with your strut and not suffer from minion taking it away, but then teamfights begins and since you dont have IE, it feels like you dont have damage....so you build IE, but then you dont have AS....so you build AS but then you dont have armor penetration...etc etc...while the other adc builds IE some vampiric scepter and Zeal, and it may helps them through mid game....with MF you cannot do that, since her passive and her w ask you to build life steal/damage on her.

The strut doesnt scale with lvl, like they told in her announcement...I dont know id this is a bug or it is supposed to be in this way, they didnt say nothing about it.

Other thing is her Q, last hitting with it to have the 150% damage on the other adc or enemy and of course the enemy is not behind any last hit minion...so her early laning power/bully is gone or well not gone but its harder to do it....in teamfights it useless, before she always hit 150% of her damage.

Her w feels weaker....it should scale...6% of her AD damage as bonus magic damage all the game becomes nothing if they build some MR, since it doesnt benefits from armor penetration....and lower the stacks you need, the girl only have 550 of range and no mobility...is a lie that youre going to reach the 8 stacks.

Her e....should not have a cast time....even more now, that it last 2 seconds.

And her ult....should have a AD scale, I mean is not like they cannot dodge MF ult, or just jump to her while she is ulting...and like a said the girl only have 550 of range and no mobility...is a lie that youre going to reach the 8 stacks, to do 48% of you AD as magic damage.

She feels...generic to play....and I feel she doesnt bring much to the table...I mean why play her? because of her damage? her aoe damage? her movement speed?...I feel jinx, kalista, tristana, corki, ashe, caitlyn do that job and its safer, and more rewarding...and you dont just start falling off once you hit lvl 6.

And I dont know if this is happening just to me, because of the lag or idk (I play in lan with 60 of ping in na usually my ping is like 150) but her new aa is weird I find myslef canceling my aa because I press to move around...and the aa is not done.

Ive played Mf because she is my favorite champ...and ive been playing her since idk mid season 2, but its really hard to play her...and doesnt feel rewarding at all.

Allete7/25/2015, 8:42:11 AM3 votes

I think the big thing is just not having minion damage ruin the passive after a certain level. I believe this has been suggested multiple times by different people before. This would really help out trying to chase people down in late game, but its still not asking too much seeing as how just an auto from a champion can turn it off too. As an MF main I do find it rewarding to play her still regardless and will always be a favorite.

Risurin7/26/2015, 4:11:11 AM2 votes

I dont even understand why so many people were happy about the reset of passive on W. like, what? you dont W when the fight start for the atk speed ? are we supposed to keep our steroid until we get hit by a minion so we can flash the minion and try to teamfight ? heck the buff to passive didnt seem to be noted i nthe patch note, i'm not even sure if it got shipped in (tooltip at least didnt change) I just love tho how the "good healthy adc" is one of the adc regarded as weak tho. honestly, as of right now i dont see why should i consider picking MF as her core strength doesnt seem defined other then she can Q poke in lane.

Fadedpf7/25/2015, 6:57:50 AM2 votes

Not saying this is the only problem with MF but her impure shots should honestly be physical. This would make armor penetration even better on her.

Vistha Kai7/25/2015, 8:47:17 PM2 votes

I don't even know why they kept "minions remove Strut" part. It's just so freaking bad.

I can understand large monsters and summons, but blasted minions?

SwapShadows7/25/2015, 8:49:32 PM2 votes

Tbh just pick sivir, she does it all.

Vegas Dad7/25/2015, 9:13:16 PM2 votes

The real problem is putting strut refresh which is nearly useless on the same active as her steroid.... so like every fight start you gonna press W to get your dmg boost and thus the strut part becomes useless. Just give her back grievous wounds was stupid to remove it to start with.

Crett7/25/2015, 10:42:51 PM2 votes

Jinx >>> MissFortune She has more guns and they are bigger and shoot other guns. Miss Fortune could be better if she wasn't behind the technology curve.

Realtalk tho, I feel almost nothing was done gameplay wise to set her apart from other ADCs. She doesn't NEED to be different from other ADCs, but her kit never really felt cohesive at all, and that's what I was hoping would be changed. Her ult needs to be a tempest of bullets that never falls off

Gangplank and Fiora reworks were genius though.

Doctor Dyment7/25/2015, 10:38:38 PM1 votes

People are probably not going to like me for saying this, but there are many other champions who have little to no escapes to speak of. One such example is um... cough Darius. I realize that after six, he has a way to deal with those pesky gankers, but he still has no way to escape when it is on cooldown.

AquariusGine7/25/2015, 3:36:47 PM1 votes

I'd like her ult to have a slow, then it wouldn't be so useless

chipndip17/25/2015, 9:10:13 PM1 votes

Guys, can I be real for a sec about MF?

She can ramp up to about 400 speed...at LEVEL ONE. That's a lot of speed for free. It also doesn't leave when you're fighting, but only when you get hit. The speed would be abused if they kept buffing such a strong speed buff.

TheHypeGoku7/26/2015, 12:19:11 AM1 votes

She has a high health pool and very strong early game damage. The problem is they can't give her more mobility or she'll get out of control. She's fine where she is honestly.

Annapii7/26/2015, 1:42:29 AM1 votes

I was really hoping that Strut would AT THE VERY LEAST be unbreakable while her w is active.

Is that too much to ask?

High57/25/2015, 9:08:56 PM1 votes

I wouldn't balance a champ around playing against blitz. I'd expect people to figure out how to counter the gimmick that is blitz with every champ.

Blitz is a mediocre champ that pales in comparison to a real pull champ like Thresh. Even Naut is head and shoulders above Blitz. Blitz should have his entire kit re-evaluated. The only reason anyone plays him is because he's cheaper than a good champ.

Cronofuge7/25/2015, 9:23:45 PM1 votes

Yeah I tried it too and while it was nice in lane hitting those empowered Q's in lane but the enemy team had a rengar... I don't think much else needs to be said.