My Thoughts for Ranked.Not a Raging Post.

You Are So Good·11/13/2014, 8:04:27 PM·1 votes·734 views

Why can't you have a system in ranked that gives you LP based on how u do in game.Such things as Kills=1LP, Kills %=2LP, assist=1LP, Towers taken=3LP, wards=1LP, winning=5LP.Now I know a lot of people are going to say "what about supports and junglers".It's eazy to come up with how well a player does in a game by just giving points for those thing.Taking points form players that feed or afk.We all have bad games and fed sometimes but by making feeding or afking very harsh in taking LP from players it might help to stop players from playing bad or afking.Make them want to try hard to get better at the game and not just play ranked for rewards.Make afking in a game harsh by taking 30LP from them and making them have to sit out of ranked for 10 mins.For the rest of the team they get no LP's lost or a low amount of LP's lost.Each time someone afks it gets worst and worst.I know how many times I've been in a game and have gone 10-5-8 or something like that and have lost the game because of a afker or a person that has a bad game and feeds but I still lose 20LP for playing a decent game.Why should I be punished for a decent game and lose so much LP's when the main reason we lost was because of one player getting fed and snowballing off of that.That player that fed should lose more points in that case making them try harder next time.The point system would make players want to work as a team since you get more LP for team fighting and objects since this game is a TEAM GAME more then anything else.Just some thoughts I've had about making the game better since many times I've wanted to delete the game because the solo ranked is so bad.

6 Comments

Croslee11/13/2014, 8:18:24 PM3 votes

0/10. This post has been made dozens upon dozens of times, and it is ONLY EVER MADE by people who don't understand league of legends. Stay bad ;)

FiendOfOne11/13/2014, 8:23:13 PM1 votes

Ultimately, because personal performance isn't what makes someone good at the game. It's about team play, map awareness, and mechanics understanding. How well do you mesh with your team? Can you set up your carries to close kills, or close set up kills if you are a carry? Winning your lane doesn't win the game; being good alone doesn't either. Sometimes one person can carry, but usually it takes the whole team to win, and you are part of that.

This is why I'm a silver player and not higher - I can usually either do well early game or late, but I rarely do both. When I can work better with a team, then I'll likely start ranking up.

Speedkat11/13/2014, 8:49:53 PM1 votes

At the end of the day, the only metric that shows how good you are at winning games of League of Legends...

Is whether you win or lose games of League of Legends.

Maybe you go 10/0 every laning phase and then afk. You're not helping to win the game. You'll never win games that way. You've proven to be extremely bad at winning games. And your LP/League/MMR, the measure of how good you are at winning games should reflect that.

Moving LP to any system other than win/lose...... makes players play against the system rather than against other players. And that's not what a good matchmaking system does. You're never playing against the system. You're playing against people, and the system wants to know if you can beat those people.

Cozarkian11/13/2014, 9:17:28 PM1 votes

Imagine this - team blue has dominated the game. They have a substantial kill and gold lead, and have destroyed the middle inhibitor, one nexus turret, dropped the other nexus turret to half health, and just scored an ace. They could easily win the game.

But wait? We now get LP for objectives and kills. Blue team decides to leave the enemy base, destroying the outer, inner and inhibitor turrets for top and bottom lane and repeatedly farming the enemy opponents, refusing to end the game any sooner than it takes the superminions to kill the nexus by themselves.

(And as others have pointed out, your assumption that kills is a decent indicator of performance is wrong).

WooBeeWoo11/13/2014, 10:32:49 PM1 votes

Like people have already said kills is definetely not a good way to determine how good someone is at this game. heres some examples why

  1. I have seen so many people that dominate laning phase. like 5-7 kills by 15 mins then they dive in a 1v3 situation die and we lose a teamfight. They only end up dying 1-3 times in the match but they can't carry so they have all the teams gold and do nothing for us.
  2. As a jungle main I have very many times gotten in a situation were I'm nothing but a free kill to the other team soooo I bait them in and feed my hidden carries. If I die and we get 2-3 kills on the play then worth. Yes I went 2/8 but we won because my previously 1/3 ADC ended at 9/4.
  3. Dragon and Baron are not accounted for and as a jungler nothing is more frustrating then people not paying attention to drag pings. Dragon is better than a tower almost always. Late game you usually can get a tower then drag but still I wouldn't get any points for my drag or baron outsmite?? Also that is just another thing a winning team would farm end game.....
AloneInTheCrowd11/14/2014, 3:04:41 AM1 votes

Why can't you have a system in ranked that gives you LP based on how u do in game.Such things as Kills=1LP, Kills %=2LP, assist=1LP, Towers taken=3LP, wards=1LP, winning=5LP.Now I know a lot of people are going to say "what about supports and junglers".It's eazy to come up with how well a player does in a game by just giving points for those thing.Taking points form players that feed or afk.We all have bad games and fed sometimes but by making feeding or afking very harsh in taking LP from players it might help to stop players from playing bad or afking.Make them want to try hard to get better at the game and not just play ranked for rewards.Make afking in a game harsh by taking 30LP from them and making them have to sit out of ranked for 10 mins.For the rest of the team they get no LP's lost or a low amount of LP's lost.Each time someone afks it gets worst and worst.I know how many times I've been in a game and have gone 10-5-8 or something like that and have lost the game because of a afker or a person that has a bad game and feeds but I still lose 20LP for playing a decent game.Why should I be punished for a decent game and lose so much LP's when the main reason we lost was because of one player getting fed and snowballing off of that.That player that fed should lose more points in that case making them try harder next time.The point system would make players want to work as a team since you get more LP for team fighting and objects since this game is a TEAM GAME more then anything else.Just some thoughts I've had about making the game better since many times I've wanted to delete the game because the solo ranked is so bad.

Nope.