Yummi Changes

neonhelium·12/13/2019, 4:43:28 AM·5 votes·4,625 views

As a Yummi Main with over 1000 games of Yummi across many accounts I wanted to share what I think about these changes

We're encouraging Yuumi to be the enchanter she was meant to be by buffing her supportive capabilities at the cost of damage (and that means Summon: Aery is a lot more optimal on her, not Arcane Comet)**(I was already taking  summon Aery it was the best option for survive-ability of your allies and this makes me feel like the changes were made to make them play the champ correctly)**. However, to access all her power, she'll have to sit on squishier champions instead of being an untargetable damage source on top of an already unkillable champion, like Garen**(TBH i dont know what they mean by this I am assuming it relates to the W changes doesnt really bother me to much seeing as  the person you W to most games is the smartest man in the room)**. We're also asking her to sometimes expose herself to real danger by allowing attentive opponents to have actual kill threat on an unattached Yuumi. **(if you weren't already constantly popping out as Yummi you were playing it wrong, that being said returning the passive is really nice and I appreciate it it helps other players see that and I personally think the channel time on the w is actually good because it was pretty impossible to trade before)**

And seriously, we have the data. Yuumi is a really weird case where taking the wrong rune is negatively and drastically causing people to think she is worse than she actually is. Please take Aery instead of Comet! **(Before this patch I was a victim of this through all my games as yummi I was belittled and treated like trash only because I played the cat and people thought she was useless and I took only Aery every game)**

Passive - Bop 'n' Block newBACK TO THE OG Now restores 50-160 (levels 1-18) mana BASE SHIELD 50-300 (levels 1-18) ⇒ 60-400 (levels 1-18) Its good that this is back and the shield increase is NICE

Q - Prowling Projectile COST 75/80/85/90/95/100 mana ⇒ 85/90/95/100/105/110 mana (Yes raising the cost of this ability again I think its the right call I have only played one game so far though so I hope to test more and edit this later on) DAMAGE RATIO 0.45 ability power ⇒ 0.3 ability power (No issue with this either ya maybe a lil sad for the random 1v1s but its ok) EMPOWERED DAMAGE 50/85/120/155/190/225 (+0.65 ability power) ⇒ 50/95/140/185/230/275 (+0.4 ability power) (Maybe a lil to big .45 would be fine, hard to say right now didnt feel to bad though) MISSILE DURATION 3 seconds ⇒ 2 seconds (disappointed counting on your teammate to understand just got a lot harder. I think give me a half sec back , plus now you cant do a circle at the start anymore to break ankles LOL) W - You and Me! newCHANNEL Now has a channel time of 0.25 seconds when attaching from an unattached state (as mentioned above I am not hating it need more games to truly field it out) removedLEAVE ME Yuumi no longer teleports with her Anchor when attached (I think its the right call for the health of the summoner spell) newSURPRISED ELECTRIC RAT FACE Immobilizing Yuumi places this ability on a 5 second cooldown (I think it had to happen but I feel like maybe a tiny tiny bit long still need more games and scenarios to test) updatedADAPTIVE FORCE Yuumi and her ally grant each other 5/7/9/11/13 adaptive force (+4/7/10/13/16% of their respective adaptive force ⇒ Yuumi increases her ally's adaptive force by 12/14/16/18/20 (+12/14/16/18/20% of her attached ally's adaptive force) (Yuumi grants herself the same amount) (Is this where W to squishes comes in? Either way NICE changes) E - Zoomies newATTACK ZOOMS Grants 25/30/35/40/45% attack speed to herself or the Anchored target (WOW NICE) removedPASSIVE No longer stocks charges (SAD but I think if your teammates needed two heals to begin with its a real cheap way out of a bad trade and they had to get rid of a stock becuase of the true sin the mana cost more on that later) removedINCREASED HEAL No longer increases Yuumi's healing based on the target's missing health (I kinda noticed this but as something that rushes item 3174 I think it was quickly forgotten about also becuase of the increased healing with ability power as well) HEAL 30/40/50/60/70 (+0.1 ability power) ⇒ 70/110/150/190/230 (+0.3 ability power) (NICE) COOLDOWN 18/17/16/15/14 seconds ⇒ 12/11/10/9/8 seconds (They had to because of making it one stock but they actually shouldnt have it was a better when it was longer with 2 stocks) COST 30/40/50/60/70 mana ⇒ 100/115/130/145/160 mana (My real issue I take a lot of mana items early but wow I am feeling this heavily I might change my secondary runes or better yet we could make the cost maybe a flat rate with the old cd and 2 charges? why not like 105 flat fair? To be not partially joking though I will need to do some research and see how bad this part actually is tbh I think RIOT did what they had to to make people play the champ correctly but the sad part for me is they are telling me to play him the way I already was and maybe over nerfed just a Lil bit on the mana side) MOVEMENT SPEED 25%, decays over time ⇒ 15%, no longer decays over time (so I like this change with the one stock but I think they could do the old amount and duration with a 100 flat E 2 stock// that being said I think its still ok) DURATION 2 seconds ⇒ 3 seconds (ya not mad)

Over all after one game with these changes I dont feel like the cat change that much for me mana is tighter earlier but the passive back is a dream come true once I have items mana isnt the issue anymore even with the 160 cost on E late I am most annoyed by Q duration one charge only and 160 on E is pretty hefty/ below I will have my current build set on yummi in order from first buy then the items I pick up in order// I look forward to reading what you all think as well and what changes you think will be made to Yummi rune and build choices

Yuumi summoner 3 summoner 14 item 3850 item 2055 item 3340 Final Build item 3174 item 3504 item 3107 item 3853 item 3905 item 3364 item 2139

I almost never make it to six items I used to take item 3285 but now I dont think I will maybe ill go an Item that builds from item 1027 SCRATCH THIS I WOULD NEVER BUILD THE GEM I was high and mentally ill when I thought that, Im ganna stay with Ludens Hard to say at the moment since I rarely ever get to that part of the game

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17 Comments

NTrumpWeTrust12/14/2019, 5:40:30 AM7 votes

It feels worse but numerically is better. A lot of the skill was taken away. Now you just afk on whoever is fed and become an AFK steroid.

Done2512/13/2019, 7:05:02 AM5 votes

The changes wre absolute fucking garbage. Yuumi is now 120% dependent on her carries not being shit as she does fuck all damage herself.

Malix Farwin12/13/2019, 6:44:32 AM3 votes

I think they handled Zoe quite well, they actively asked the mains what was important, actually played her to see what made her engaging and applied changes accordingly. These changes look like they took no feedback from Yuumi players, applied what they wanted in relation to LCS, and did not playtest it.

Dotty LB12/13/2019, 6:37:53 AM2 votes

The Q is now the most useless ability in Summoner's Rift. They needed to add something to it to make it worth casting after tribute.(Autos are more useful for that than the Q is)

The E is very 1 dimensional now and actively punishes you for using it on an non AD. Every other support in the games does not get punished from using their support capabilities on other champions.

She lost skill expression as well, there is hardly any difference between a good Yuumi and bad Yuumi now. She is the Support you play if you really suck at support now. Wouldn't be surprised if Bots started using her tbh.

Garson21112/13/2019, 8:29:39 AM1 votes

I dont feel like champion with so low skill cap should not be that strong like before.She was completely elo booster same like ivern some time ago. For me whole that "go inside temmates" are toxic to play vs.Good chane will be a timer as well that kick yumi after X seconds and block attach for X sec. What change like this can do? Skillcap increase because players have to think how to use it to dodge skillshots by attach,yummi are not so dependent on her teammates,and give enemy chance to play around it (this is called counterplay but riot not include it in many champs and forgot that even exist)