Yummi Changes

neonhelium··5 votes·4,625 views

As a Yummi Main with over 1000 games of Yummi across many accounts I wanted to share what I think about these changes

We're encouraging Yuumi to be the enchanter she was meant to be by buffing her supportive capabilities at the cost of damage (and that means Summon: Aery is a lot more optimal on her, not Arcane Comet)**(I was already taking  summon Aery it was the best option for survive-ability of your allies and this makes me feel like the changes were made to make them play the champ correctly)**. However, to access all her power, she'll have to sit on squishier champions instead of being an untargetable damage source on top of an already unkillable champion, like Garen**(TBH i dont know what they mean by this I am assuming it relates to the W changes doesnt really bother me to much seeing as  the person you W to most games is the smartest man in the room)**. We're also asking her to sometimes expose herself to real danger by allowing attentive opponents to have actual kill threat on an unattached Yuumi. **(if you weren't already constantly popping out as Yummi you were playing it wrong, that being said returning the passive is really nice and I appreciate it it helps other players see that and I personally think the channel time on the w is actually good because it was pretty impossible to trade before)**

And seriously, we have the data. Yuumi is a really weird case where taking the wrong rune is negatively and drastically causing people to think she is worse than she actually is. Please take Aery instead of Comet! **(Before this patch I was a victim of this through all my games as yummi I was belittled and treated like trash only because I played the cat and people thought she was useless and I took only Aery every game)**

Passive - Bop 'n' Block newBACK TO THE OG Now restores 50-160 (levels 1-18) mana BASE SHIELD 50-300 (levels 1-18) ⇒ 60-400 (levels 1-18) Its good that this is back and the shield increase is NICE

Q - Prowling Projectile COST 75/80/85/90/95/100 mana ⇒ 85/90/95/100/105/110 mana (Yes raising the cost of this ability again I think its the right call I have only played one game so far though so I hope to test more and edit this later on) DAMAGE RATIO 0.45 ability power ⇒ 0.3 ability power (No issue with this either ya maybe a lil sad for the random 1v1s but its ok) EMPOWERED DAMAGE 50/85/120/155/190/225 (+0.65 ability power) ⇒ 50/95/140/185/230/275 (+0.4 ability power) (Maybe a lil to big .45 would be fine, hard to say right now didnt feel to bad though) MISSILE DURATION 3 seconds ⇒ 2 seconds (disappointed counting on your teammate to understand just got a lot harder. I think give me a half sec back , plus now you cant do a circle at the start anymore to break ankles LOL) W - You and Me! newCHANNEL Now has a channel time of 0.25 seconds when attaching from an unattached state (as mentioned above I am not hating it need more games to truly field it out) removedLEAVE ME Yuumi no longer teleports with her Anchor when attached (I think its the right call for the health of the summoner spell) newSURPRISED ELECTRIC RAT FACE Immobilizing Yuumi places this ability on a 5 second cooldown (I think it had to happen but I feel like maybe a tiny tiny bit long still need more games and scenarios to test) updatedADAPTIVE FORCE Yuumi and her ally grant each other 5/7/9/11/13 adaptive force (+4/7/10/13/16% of their respective adaptive force ⇒ Yuumi increases her ally's adaptive force by 12/14/16/18/20 (+12/14/16/18/20% of her attached ally's adaptive force) (Yuumi grants herself the same amount) (Is this where W to squishes comes in? Either way NICE changes) E - Zoomies newATTACK ZOOMS Grants 25/30/35/40/45% attack speed to herself or the Anchored target (WOW NICE) removedPASSIVE No longer stocks charges (SAD but I think if your teammates needed two heals to begin with its a real cheap way out of a bad trade and they had to get rid of a stock becuase of the true sin the mana cost more on that later) removedINCREASED HEAL No longer increases Yuumi's healing based on the target's missing health (I kinda noticed this but as something that rushes item 3174 I think it was quickly forgotten about also becuase of the increased healing with ability power as well) HEAL 30/40/50/60/70 (+0.1 ability power) ⇒ 70/110/150/190/230 (+0.3 ability power) (NICE) COOLDOWN 18/17/16/15/14 seconds ⇒ 12/11/10/9/8 seconds (They had to because of making it one stock but they actually shouldnt have it was a better when it was longer with 2 stocks) COST 30/40/50/60/70 mana ⇒ 100/115/130/145/160 mana (My real issue I take a lot of mana items early but wow I am feeling this heavily I might change my secondary runes or better yet we could make the cost maybe a flat rate with the old cd and 2 charges? why not like 105 flat fair? To be not partially joking though I will need to do some research and see how bad this part actually is tbh I think RIOT did what they had to to make people play the champ correctly but the sad part for me is they are telling me to play him the way I already was and maybe over nerfed just a Lil bit on the mana side) MOVEMENT SPEED 25%, decays over time ⇒ 15%, no longer decays over time (so I like this change with the one stock but I think they could do the old amount and duration with a 100 flat E 2 stock// that being said I think its still ok) DURATION 2 seconds ⇒ 3 seconds (ya not mad)

Over all after one game with these changes I dont feel like the cat change that much for me mana is tighter earlier but the passive back is a dream come true once I have items mana isnt the issue anymore even with the 160 cost on E late I am most annoyed by Q duration one charge only and 160 on E is pretty hefty/ below I will have my current build set on yummi in order from first buy then the items I pick up in order// I look forward to reading what you all think as well and what changes you think will be made to Yummi rune and build choices

Yuumi summoner 3 summoner 14 item 3850 item 2055 item 3340 Final Build item 3174 item 3504 item 3107 item 3853 item 3905 item 3364 item 2139

I almost never make it to six items I used to take item 3285 but now I dont think I will maybe ill go an Item that builds from item 1027 SCRATCH THIS I WOULD NEVER BUILD THE GEM I was high and mentally ill when I thought that, Im ganna stay with Ludens Hard to say at the moment since I rarely ever get to that part of the game

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17 Comments

NTrumpWeTrust7 votes

It feels worse but numerically is better. A lot of the skill was taken away. Now you just afk on whoever is fed and become an AFK steroid.

neonhelium1 votes

It does feel a bit more afk in the late at least early with the passive change it makes you get out more. I played a few more games and I honestly have to say I am not hating this the channel on the w though people need to get used to that

Profirix1 votes

Yuumi's Q feels worthless now. It doesn't do damage and it barely slows. Its got a huge mana cost and a long cooldown.

That being said her E and W combined with R on a hyper carry basically make the game auto-win if they can't dive the carry. Her early game is beyond awful but late game she makes someone else scale to literal godhood.

Overall she is better but I wish her Q wasnt so bad. IT. IS. AWFUL. As far as skill expression, yes, the mana cost punishment and bop and block risk make me just stay attached most of the time. My carry benefits more from extra stats than I do giving a shield. Her passive needs a buff.

NTrumpWeTrust1 votes

{quoted}

Yuumi's Q feels worthless now. It doesn't do damage and it barely slows. Its got a huge mana cost and a long cooldown.

That being said her E and W combined with R on a hyper carry basically make the game auto-win if they can't dive the carry. Her early game is beyond awful but late game she makes someone else scale to literal godhood.

Overall she is better but I wish her Q wasnt so bad. IT. IS. AWFUL. As far as skill expression, yes, the mana cost punishment and bop and block risk make me just stay attached most of the time. My carry benefits more from extra stats than I do giving a shield. Her passive needs a buff.

Yeah her Q feels like shit. Even with Scorch + cut down + Aery it does no damage. I've started just maxing E and taking Guardian just to get through the lane phase without me or my adc dying. If you can make it through the lane phase without losing your tower too early or your adc feeding, she scales into high heaven. But like i said, overall it feels worse and a lot of the skill expression she had previously is gone.

Profirix1 votes

You really have to take aery in order to make Yuumi work. If you dash to and from allies, aery procs every time, even if you don't cast anything other than W. You can get some insane shielding over time just by dashing between allies. When leashing for your jungler with your ADC, have them stand close enough so you can dash between the jungler and the ADC. Aery procs every 1-2 seconds and HER W DOES NOT HAVE A COOLDOWN IF YOU DASH TO ANOTHER ALLY ANYMORE.

Done255 votes

The changes wre absolute fucking garbage. Yuumi is now 120% dependent on her carries not being shit as she does fuck all damage herself.

neonhelium1 votes

As a support I dont think she was too far off of this. But with the runes I take as long as im above 70% health I am chipping dmg well still

Malix Farwin3 votes

I think they handled Zoe quite well, they actively asked the mains what was important, actually played her to see what made her engaging and applied changes accordingly. These changes look like they took no feedback from Yuumi players, applied what they wanted in relation to LCS, and did not playtest it.

Dotty LB2 votes

The Q is now the most useless ability in Summoner's Rift. They needed to add something to it to make it worth casting after tribute.(Autos are more useful for that than the Q is)

The E is very 1 dimensional now and actively punishes you for using it on an non AD. Every other support in the games does not get punished from using their support capabilities on other champions.

She lost skill expression as well, there is hardly any difference between a good Yuumi and bad Yuumi now. She is the Support you play if you really suck at support now. Wouldn't be surprised if Bots started using her tbh.

neonhelium1 votes

Pretty sure bots were using her like day one just because the champ was made for them basically/// the the Q duration being short kinda hurts because I have to relay on the positioning of my host way more. E overall a good change but you are right works best on attack speed champs. I feel the only difference between and good and a bad Yummi is the brains to w our and attack. over all I like what you wrote

Garson2111 votes

I dont feel like champion with so low skill cap should not be that strong like before.She was completely elo booster same like ivern some time ago. For me whole that "go inside temmates" are toxic to play vs.Good chane will be a timer as well that kick yumi after X seconds and block attach for X sec. What change like this can do? Skillcap increase because players have to think how to use it to dodge skillshots by attach,yummi are not so dependent on her teammates,and give enemy chance to play around it (this is called counterplay but riot not include it in many champs and forgot that even exist)

Malix Farwin4 votes

{quoted}

I dont feel like champion with so low kill cap should not be that strong like before.She was completely elo booster same like ivern some time ago. For me whole that "go inside temmates" are toxic to play vs.Good chane will be a timer as well that kick yumi after X seconds and block attach for X sec. What change like this can do? Skillcap increase because players have to think how to use it to dodge skillshots by attach,yummi are not so dependent on her teammates,and give enemy chance to play around it (this is called counterplay but riot not include it in many champs and forgot that even exist)

Yuumi had a hgih skill cap actually, its just assumed that her skill cap was low because of her W.

Theres a reason why her performance was so different between people who mained her and people who casually played her. All the change did was dumb her down to a low skill cap champion but before then she took a lot of skill to effectively use her entire kit.

Any ADC before this patch would tell you there was a huge difference between a good and bad yuumi.

Now though? if you have the ability to see your ADCs hp go down and can press E then you can play the new Yuumi with great success.

neonhelium1 votes

I agree with your first portion but I am seeing more Yummis sit afk inside now a days which I think is the wrong play still for her

Malix Farwin1 votes

{quoted}

I agree with your first portion but I am seeing more Yummis sit afk inside now a days which I think is the wrong play still for her

The problem is that theres no real big payoff for not doing that or punishment really. The adaptive Force is all you really need and the heal itself is so much overkill now, why even bother trying to proc the shield you may lose trying to get it in the first place. The E also has a very short CD and her core items give a ton of mana regen item 3174 item 3504 item 3107 with Presence of Mind.

Heres the worst part, even with these changes her WR is still bad, she is still the worst support in the game. They are very limited to how they can buff her without her being a problem in the LCS again. This was not the right direction to take her at all.

neonhelium1 votes

God you're prolly so right I know the WR is still shit. I guess they can't fix her for the mentally ill players

GayMerMaid5 votes

Okay, no.

Yes, Yuumi CAN be played with low skill, but here's the deal.

People look at Yuumi and think oh, she's an afk champ. You literally sit on someone and just heal, heal, heal, move your mouse a little for a q. Boom, you're playing Yuumi. No. If you play her as an afk champ, you will not do well. That is a bad Yuumi. That's not how she needed to be played. She had a beautiful, unique play style that actually had to be mastered. I main support, duoing with my bf. He's been playing league since season 4, he's an excellent adc, pretty damn good at the game, and he tried Yuumi. After playing her, he told me that he didn't like her, because he couldn't play her well. He realized she wasn't an afk champ, and that he didn't know quite how to utilize her. It took me a while to get the hang of it. People that think Yuumi had a low skill cap, in my opinion, have either never played Yuumi, have never seen a good Yuumi player, or are new/shit at the game. Now, absolutely, she has been made r%%%%% friendly, in that you literally just have to leech onto a champion, period, because now you can't do shit on your own.

The ONLY way it would ever be a good change to put hindrances or nerfs of any kind, including what they just did, on her W, is if they made her much more independent. More damage, NOT LESS and much more survivabilty. Because as it stands, more so than EVEN before- She. Is. Useless. On. Her. Own. Malix is so fucking accurate here!

neonhelium1 votes

I agree and disagree with your statement I feel like you are right about not playing her afk and if you do you're terrible player. That being said I am not hating the changes it seems the way I built her with the runes and items still works extremely well even for chip dmg. The only thing im seeing is at early levels before I get real mana flow I cant save my adc from shit decisions like I used to. That being said I am way more aggressive now early with the shield buff and the mana back so If they focus me instead of the adc I call that a win

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