Insights and advice on Mordekaisers' unbalanced game flow (from a Hardcore high elo Mordekaiser OTP)

KING741852963000··17 votes·1,785 views

Mordekaiser needs balance changes. He can't duel anymore like last season due to removal of deathfire touch, he can't catchup as good anymore due to stormraider being effective and phase rush not, both early the bonus is too cheap, and late it is incomparable to proc on a champion that could proc stormraider with one E lategame. Mordekaiser is a close range mage (or atleast should be intended to; let me clarifiy):

Not only the loss of valuable keystones is the problem for Mordekaiser; because Aery is still <decent>, there is more problems: Since season 8, every champion got compensated stat buffs for the loss of runes, while Mordekaiser got affected in this way:

  1. He lost both of his keystones (dft by far more dmg than aery 11secs on R and storm can be procced from ranged midlategame with only E, phase cant be procced from ranged.
  2. When every champion got base stats&skill(s) buffs morde unnoticedly got the weakest stat changes of all. +5 Armor only, and no spell buffs (which is the point of morde, you lack CC, you lack gapcloser, AND you start with 325 movement speed. So combat should be strong with all these downsides COMBINED as the only champion in the game.

Another thing to keep in mind is; mordekaiser always had the advantage in numbers (damage) on his opponents, because that is what he should have considering what I outlined early about the 3 downsides of this champion. Now with the new runes, Aery <tightens> the gap which Mordekaiser had on his opponents in terms of numbers, while there is no compensation for his weak mobility/gapclose/CC'less kit.

Game flow: (TOP): LANE:before: strong pushing power make you be able to build the wave in your favor, and 1vs2 at level 4 with 2 points in W, assuming you played around the wave with you W building a shield, and activating it for the double heal bonus. LANE:now: hardly wins 1v1s, and if the trade is favorable, opponent just disengages in previous stormraider matchups, or just does not take the damage DFT would offer in damage keystone matchups.

The weird but META way to play Mordekaiser now is to do ANYTHING to avoid combat and to get first dragon (it deals TOO much damage, has no counterplay when diving enemy bot). I mean test it in a custom, it is ridiculous. Your bot wins afterwards for you since you just made a play that is completely unbalancedly changing the dynamic of the game around bot. Next up, try and get herald, get the dragon again and run down mid with your army. Again abusing the ghost, althought a bit less broken than the first one, but still high damage with aery and magic pen scaling with his AA's. If this all fails, or the game is still evenly balanced (latter rarely happens), just scale into the weird LIANDRY+RYLAI+VOID triple item spike (on your ult only). Liandry doing 13% of their max HP damage on your 10seconds DoT Ult, Rylai amplifying the Liandry damage to 26% max HP, and void amplifying the %dmg from Liandry+Rylai combo and your ult alltogether.

There are many more things to touch on, but let me clarify what I think are all good possible changes to balance the way Mordekaiser works right now:

  • Buff his base armor/magic resist OR his passive generation of shield slightly (THIS IS A MUST! CRUCIAL HIDDEN NERF TO HIS BASE STATS IN PRESEASON)

  • Buff his base damage on his E or Q (THIS IS A MUST! CRUCIAL HIDDEN NERF TO HIS BASE STATS IN PRESEASON)

  • Nerf the dragon ghosts' health and damage earlier in the game. Keep the stats of the drago ghosts later in the game.

  • Change the ultimate to automatically execute below certain amount of HP. Not sure about % or flat, but at the same time the DoT dealing Current %HP damage as opposed to Max %HP damage with a different ratio to compensate for this change, and being similar to the way Liandry(+Rylai) affected his ult before.

  • Last but not least, 325ms is too low for a champion without gapclose AND cc (the only in the game without considering the slight boost W'ing a minion for like 15MS averaged). 330 base MS would be Okay. 340+ Too strong.

33 Comments

Jamaree6 votes

Remove his god damn health cost there is absolutely no reason for them to be there anymore.

KING7418529630003 votes

Maybe, wont make him alot stronger in duel tho early game as he deserves

Ahristocats2 votes
Raid Boss Morde8 votes

From what I see, you're probably duoing with that Thresh. Without him, you wouldn't be able to duel Cait or Karma in the bot lane.

Ahristocats2 votes

i didn't duo with anyone fam go over reddit if you want proofs

Feast or Famine4 votes

He's talking about Top. Morde at the bottom is the other kind of unbalanced. Kinda sad you're not realizing this.

Raid Boss Morde2 votes

Pretty much this. Mordekaiser only feels like a champion when he has a support to hold his hand through the game. If a champion can only function with another champion, they probably aren't a great design. This is excluding supports, because... ya know, they're meant to be played with other champs. Mordekaiser is a solo lane juggernaut who can barely solo lane on his own, and becomes super dependent on a support to actually reach anything.

Ðucky2 votes

While I agree that morde's problems are a bit exaggerated in this post, it seems to be specifically about top lane. ADC is a completely different story, and as morde ADC you never duel anyway (at least in lane), which is why 99% of the time morde ADCs have a hard engage support. (im not saying it's impossible to win with a passive support, but i think anyone would agree it's much harder)

I think every high elo morde player would agree that his power in-game needs to be shifted away from his ultimate ghosts if he's to become an even slightly healthy champion.

What Is Smite2 votes

The majority of Morde's power is invested in him getting the drag ghost or even an ADC ghost. If he cannot accomplish either then his ult is just a dull knife that doesn't hurt anyone. Yes it has a high base at 25/30/35% max hp magic damage, but usually the DoT won't kill due to potion ticks.

leakinb2 votes

Mordekaiser should definitely receive a buff/ some sort of rework His playstyle just does not fit current playstyle (flashy plays, cc-dominant etc) His kit is outdated

1v1 Terror2 votes

As someone who mained Morde in season 2, the Morde update was bad. The 3 biggest problems I have with it are:

  1. His Q has too much windup. Attacking 3 times is just too much and it doesn't seem to do great damage anyways. Besides, in teamfights you are probably using this ability on their tanks.
  2. In order for his W to do damage you must be close enough to an ally that you cast your W on. This is probably the most aggravating change they made to him. In lane you cast it on a minion and if they have a ranged ability they kill the minion and your W is gone. If the jungle comes u gotta stand in your minion line and pray to survive. Later in the game there isn't always going to be an ally that close and you will probably get fucked in that situation.
  3. Your E is short ranged and doesn't do enough dmg. Back when they updated Morde they obliterated his E base dmg and gave him the gain x% of max shield when dmging a champ. This change hurt because its harder to chip away at ur opponents in lane and also you must always use both your W and E to wave clear. Honestly I could probably stomach his E if it was both slightly wider and longer.

His ult is his only saving grace. With a 3 item spike of Liandry Rylai and Morello, your ult will do (20% from Liandry + 30% base + ~10% from ap + 3 Aery procs, all applified by up to 10%) best case scenario thats over 66% of their carries hp. In a match I played earlier I had over 900 ap meaning my ult did 100% of their hp (when liandry was charged) before their resistances were taken into account (I had Sorc, Morello and Void so I did basically true dmg to their ad).

Furthermore here is how i think Riot should change Morde:

  1. +5 base armor
  2. Revert Q back to pre-update version or at least give Morde bonus attack speed when this ability is used
  3. Make W deal its damage over time when Morde is alone/ make it stay on Morde even if the ally he casts it on dies
  4. Buff E range slightly and give it more base dmg
  5. Nerf dmg on mordes ult. Maybe the ap ratio? Liandry took this ult to an extreme. Perhaps make the dmg more front loaded then reduce the duration so the Liandry dmg goes down.

These changes would go a long way to make Morde feel better to play in a solo lane.

Vålnad2 votes

I agree. A lot of these changes are very simple as well. Would just take them swapping a few numbers around. Pretty sure this is just them not wanting to touch a champion queue'd for a rework. Also Morde gets opressive as fuck when he's strong, so they'd rather have him be irrelevant.

It's lazy, in my opinion.

Revali1 votes

Except mordekaiser is pretty good as is, maybe you just suck with the champion..

KING7418529630007 votes

? he has 47winrate and is unbalanced, even the korean 3 account multi challenger quit him

CauseBandit1 votes

{quoted}

Except mordekaiser is pretty good as is, maybe you just suck with the champion..

Yep Mordekaiser is freelo! I've just checked your op.gg, you have never picked up Mordekaiser in a single ranked game. How can you even share your thoughts about a champion you never played in ranked environment?

chat for noob1 votes

Can't agree more with this analyzation

ΨΦΞΔΩ1 votes

Riot listen to the morde community for once pls

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