Zyra W or Passive Rework Suggestion

Manny Pacquiao··1 votes·559 views

I just had a thought. Zyra's rework will emphasize her play around her plants and reinforce her counter initiation tool. Now we know that Riot is looking to change her passive which was voted as the worst passive in the game. We know that her W will be reworked to create more opportunities with her plants, strengthen the plants by doing something or increase their numbers somehow. And they they may have some form of health scaling. This all sounds awesome!

Riot is likely to get rid of her death passive and I welcome that. Zyra is one of the squishiest champions in the game currently and has no shield or defensive abilities aside from her crowd control. Zyra is the Queen of Thorns right? What if her new passive was similar to the Thornmail passive? A certain percentage of attack damage on her will be reflected as magic damage. As for her W, what if she could cast W on an ally and give them this Thornmail passive? If she casts on herself it would strengthen and double her passive's thornmail strength. If she casts on an ally, perhaps there would be a caveat that she gives up the passive when she gives it to an ally. Either way she sacrifices her W's plants and damage if she wants to buff or give away her the thornmail passive.

This change would keep a similar theme to her current passive: damage (or straight up kill her) and you could end up dying too. It would reinforce her counter initiating Mage play style and replace her inconsistent and clunky death passive. It could provide Zyra some much needed survivability in the mid lane and offer her support lane some much needed utility that she currently lacks.

As a Zyra main I can't wait to see her rework! I hope that her rework will increase her play rate and that she will see much more play in the professional scene. I believe in Riot.

1 Comments

notice me Sin pi1 votes

a permanent damage reflection passive would also prob either frustratingly feel useless for Zyra or frustratingly op for her opponents just like her death passive did over the previous patches. Personally, I'd like to see a rework that can actually be balanced for mid, supp, and the occasionally played off-meta jungle (she's a plant after all), even if her kit would be overloaded.

passive: stores 1 seed per 10sec, upto 2/3/4(based on level) charges at max. Auto-casts along when Q or E is used. Plant HP,duration, and type(as in melee/ranged) refreshes when hit by another Zyra's skillshot. Upon death, Zyra shoots (remaining+1) seeds toward her target location, which grow themselves into ranged plants for 3 seconds(or until they get killed), targeting enemies prioritizing whoever Zyra clicks on.

W: basically the thornmail passive u mentioned. (making it situational in some way rather than a permanent passive would give enemy a counter-play, n therefore balanceable)

Maybe her W should have a tiny flat healing per 5sec passive that gets disabled during cd duration, but these are just my thoughts.

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