What does everyone think of the new Dragon Timer?
Do you like how it informs the enemy team that you secured the dragon whether they had it warded or not?
Do you like how it informs the enemy team that you secured the dragon whether they had it warded or not?
Personally I hate it. It takes away a lot of the strategy and gameplay.
It's a good change as it encourages more fights over dragon.
I personally didn't like the fact that it makes things a bit more simpler, but after playing a bunch of games with it, I think I'm starting to like the new change, especially with baron because it'd be pretty obvious around when they'd have the buff and around when to ward to check back on it. Dragon it's somewhat debatable, but as a global objective it makes some sense. Even with dragon you could make some rough estimate of when it'd be back, and if not, just pink ward the pit since enemy team isn't going to be checking there anytime soon until drag's almost up anyway. If anything it just takes away some minor inconvenience and places more emphasis on how important securing those objectives are.
It does help in trying to make a comeback, but you still need vision of dragon pit so you know when they are going for it (and when they aren't.)
I like it. It was always obvious when dragon/baron were taken. The old behavior didn't really seem to add any strategic depth to me. It just punished players that didn't yet understand the feedback the game was already giving you.