What is wrong with yi?

lodcea·9/9/2019, 8:44:19 PM·0 votes·933 views

Everyone ho played MasterYi in the past 2 weeks just melted everyone on the map. Yes some of them really knew how to play him, and yes some of them just got overfeed from top by ganking and abusing them (most of my cases), but there is the majority of people ho just first-tried him and still melted everyone on the map from the early game to the late. He killed a Volibear at lvl 2 when voli had his passive and 200 more hp than him and still killed him (Yi ahd Q and E with lethal tempo and Voli had Q and E with aftershock). Exactly 2 week ago this was never possible, in fact it was never possible to win a battle at lvl 2 with Yi especially in the face of a tank.

So i ask you my fellow friends, did this happened to you too? And if so, what do you think caused this massive Yi "pick or ban rate" in gold?

11 Comments

TehNACHO9/9/2019, 9:13:22 PM1 votes

Gold

Ahh yes, therein lies the problem.

One of Yi's most critical weaknesses is his inability to react to good macro play. He has no defensive wave clear, his engage is soft at best, being a farm Jungle he gets really low in his early clears and is vulnerable to many Counter Junglers, and one of Guinsoo Yi's high points is waiting for somebody stupid enough to walk right up to him while he's clearing a wave.

Now, take all of this, and ask yourself, "do Gold players take advantage of this?"

EDIT: Also Volibear is pretty weak early game until he has Bami's Cinder. That and Voli went E->Q for his Lv1 and 2 abilities? Without W of course Voli is worse at fighting people to death.

AlienPrimate9/9/2019, 9:25:31 PM1 votes

What is wrong with Yi is that in the game in question the Yi was just better. He is not where he belongs in rank. That Yi has an 81% win rate on 80 games with a KDA of 15.8 / 5.7 / 4.4.

Damoklese9/9/2019, 10:25:46 PM1 votes

Well.. like every other champion that has a simple and fun kit that people enjoy playing regardless of whether it is meta.. he "needs" a rework. At least, if Riot is consistent (lol) with their standards of champion design, Yi is way overdue for a rework.

Everything he has needs to be reverted to a skill shot that depends upon his other abilities to be effective. They need to remove anything that is "passive" and doesnt require constant micromanaging, and give him active abilities. Playing Yi at a high level should give you stress wrinkles. That is what makes a champion Fun™

I see his alpha strike being a skillshot dash that has its range extended if it hits a creep. If it hits a champion it will do AOE damage around them, and slow them for 3 seconds this will scale off of AP. His Wuju Style will do bonus damage on each attack made against a target that has been hit by alpha strike, and will scale off move speed. If he activates Wuju Style it will throw out a tether of pure kung fu mojo, and pull any enemy in an AOE around him into melee range (scaling off armor). His meditate will be removed because..obviously. Instead he will get a flash execute that resets whenever the target dies and provides triple gold (bonus AD). His ult will be a global teleport that gives him 4 seconds of invulnerability and 100% attack speed and crit (somehow scaling off health). Riot will be shocked that he is overpowered.