Aurelion Sol and Runes Reforged

That derg··26 votes·7,165 views

Recently put a ticket in for this but the rioter that replied, Rioter 0rphan, thought it would be best to post it on the boards. I think it's a good idea so I'll put one here and on the PBE boards just so more discussion on this can be done and hopefully more Rioters can see this.

So I am an Aurelion Sol Main. Loved the champion when it first came out, put in work to get mastery 7 and all that. When the Runes Reforged came out I thought it would probably be good to go onto PBE and test out all the new rune/mastery changes to see how it would all work with Sol. After going over this that and the other thing of learning all the runes, reading through them, and so on. I've found a big problem for Sol. Aurelion Sol can't really proc most of these runes.

Well, not "proc" as in it's impossible for him to do so, but as in a lot of the runes require some 3rd spell or thing from Sol, that being an Auto attack. While this isn't so difficult for most other champions, Aurelion Sol is sorta a niche problem. A lot of the times he relies on his passive to farm, trade, initiate, and so on. Usually Sol doesn't auto attack unless in laning phase, which isn't really much of the whole game.

Since an Aurelion Sol player is usually focused more on lining up their stars for hits and getting stuns off, do you think it would be better or possible for some way to have Aurelion Sol's passive proc some of the Runes? Runes like Fleetfoot for bonus movespeed or Soul collector for the initial hit come to mind for some examples.

35 Comments

BobaFlautist16 votes

Glacial Augment seems like it could be really good on him. A slow on auto, building from 25%-40% over 2s with a max cooldown of 6s PER ENEMY that scales down to a 3s cooldown? I feel like it would be incredible for keeping enemies in his stars.

Envonyx15 votes

{quoted}

Glacial Augment seems like it could be really good on him. A slow on auto, building from 25%-40% over 2s with a max cooldown of 6s PER ENEMY that scales down to a 3s cooldown? I feel like it would be incredible for keeping enemies in his stars.

Especially since the hextech glp slow procs the slow lazer

That derg1 votes

Yeah, just looking through all the runestones and such it seems like glacial augment would be the way to go for the moment unless you want to go down the domination path and get the predator for ganking in early to get yourself or others ahead and the bonus out-of-combat movespeed and all that. It would also be cool if Fleetfoot or something of similar nature would go off if a star connected with someone rather than attempt to get close enough to auto them.

Steelflame1 votes

Hey, just a thing to test, does Ravenous Hunter work on his stars? That may be quite worthwhile. If not, Relentless Hunter also would work well on him just for setting up long range super-galaxies with the extra out of combat MS.

That derg1 votes

Ravenous Hunter does work via spells such as his passive, but the healing is reduced to 1/3 of what it would normally give because AoE spell. So instead of 2.5% +2.5% per stack, it's more like 0.83% +0.83% per stack on the damage you give, so seems like it would be for a late game if you can get enough AP to deal high amounts of damage to get 2% of it as health back, and at best case scenario 5% of whatever damage you do, but you'd need a lot of takedowns.

Linna Excel2 votes

That seems like one of the best defensive rune options for him.

Sorin Alucard6 votes

Oh man I'm so glad you pointed this out. Love the Dragon

Velzard of Koz5 votes

It's because Riot forgot Basic attacks aren't the only sustained damage. They gave AA sistained damage their own tree but all Mages must somehow fit into Sorcery, some desperately stealing from Domination those few runes that don't scream melee assasin/diver.

Too many shit for burst, one entire tree for Marksman and AD Carry Skirmisher, barely any shit for DPS Mages.

kile1471 votes

That could be an intentional choice to encourage DPS mages to spec more into utility/ survivability

Envonyx4 votes

As another sol main, phase rush is pretty easy to activate when you stun auto w, like i dont see the issue. and if you burst with r q w it works 2. The comet keystone doesnt feel good at all but i tried it for the heck of it. Atleast it lands if you engage with Q. I havent tried glacial aug yet but in general i think the runes are fine. You just need to integrate auto attacks more in the flow of ur combo

That derg2 votes

while a good point to make, having to stop to auto is only beneficial during a lane phase, going against a laner it's good to trade auto's and all that. The problem is with ganking or seiging or any kind of tactical movement to auto stops all of the momentum of Sol into that one auto, and stopping to auto leads to at best case a missed movement for a star to hit. Also the R Q W combo is good once you hit 6 and only comes up every 2 minutes, so kinda arbitrary there.

ldsjm42 votes

I'm currently feeling the same thing for Singed , I have get my auto, Q, AND E on a target to proc these. Do you know if item 3151 counts as a different instance? Don't have a pbe account so can't check.

The Yetii Rider1 votes

WHY would you want anything other than Predator on Singed?

They will never fucking catch you.

Steelflame2 votes

Because the moment your poison hits a person it applies the Predator damage, and ends the buff. And you have to be out of combat for 3 seconds to even channel it successfully.

ldsjm43 votes

[{quoted}](name=The Yetii Rider,realm=NA,application-id=3ErqAdtq,discussion-id=Kv583y7t,comment-id=00050000,timestamp=2017-10-05T03:55:35.668+0000)

WHY would you want anything other than Predator on Singed?

They will never fucking catch you.

I'm not a personal fan of it, this may just be me being a low tier idiot, but I don't see the appeal of me having to channel my boots for 1.5 seconds only to have it immediately end as soon as my poison touches someone. I also can't use it while my poison is on someone due to that counting as being in combat and I must be out of combat. It's a great keystone for getting in there, not so much getting away. While yes I can take this to activate it before running into the enemy team and flinging the ADC into my team, I'm usually split pushing so I'm not often in the team fights and even if I was, that means that I can't activate my poison until after I fling them unless I want to lose the buff before then (unless they are bad positioning and in the front, but then I don't really need the speed buff)

Not to mention that, as I said, I'm not sure of all the specifics of all of these, If someone is poisoned and then I activate it, does it immediately end and deal them the extra damage? If my poison is toggled on and then I activate it, does it count on my currently toggled on poison or is it not active on that poison trail since it started before I activated the buff and I can use it on my fling? I don't know specifics. My main point is that I'm almost always counted as in combat so the speed buff will rarely be active, unless I'm running away without my poison on (but then I'm kinda defeating the purpose of being singed).

Ahris2 votes

Every mage has difficulty procing the new runes anyway. Sol is fine.

Bârd2 votes

It shouldn't be a problem.

A. Sol's stars rotate fast enough that you can get 2/3 procs with them alone (and they mentioned on the dev stream that each star counts as unique), so you just need to damage them one more time to proc it.

If GLP procs it, there you go. If it doesn't, you still have your Q, R, and basic attacks.

If those end up being sub-par, there are other options that are pretty good.

Glacial gives you a slow in the lane phase that works pretty well, and upgrades your GLP considerably.

Comet is a fairly reliable source of damage for Sol, with the combination of his innate CC and his item slows.

Fleet Footwork, because it now scales with AP, gives Sol (as well as other mages) a decent source of sustain. Sol can use it as last resort mobility to get himself away from melees when his R/flash are down.

That derg1 votes

Aurelion Sol's stars alone don't proc it, no matter how many of them hit in quick succession. Even if you switch it up and have a star q star it doesn't proc the new thunderlord's.

at the moment Glacial seems to be the best option since item actives activate its effect, but that's about it for that.

While comet is a somewhat okay source of damage, q is the only means for gank escapability, so if that's used as a beginning of a trade or an all in, one would have no way to escape except hope that the enemy doesn't hit you and try to E out of lane or something like that.

Fleet footwork is actually one of the keystones I believe would be good to possibly be able to proc via passive because of the good amount of movement speed. At the moment once you reach the stacks on it you can't get the movement speed proc unless you auto attack an enemy, and that moment of stopping all movement speed, especially during an escape from the enemy team, could be the difference of getting out or giving a kill to the enemy.

Commit Sudoku1 votes

uhh it can be the same spell it is just seperate instances of damage for instance procing a lux passive with an auto only counts as one instance of damage because it is calculated at the same time. so hitting passive 3 times with in 2 seconds would proc the 3 hit ones. (I am not speaking nonsense I have a PBE account its just how its word seems misleading)

That derg1 votes

Oddly enough I went to try it out and even with whatever ridiculous movespeed you can get in the practice tool you can't proc with Sol passive, yet it can be proc'd if you auto 3 times fast enough...

xxxMadLionxxx1 votes

try using summon aerie instead tho i found the damage was pitiful.

That derg1 votes

Agreed, and it apparently takes longer for aerie to return if you're kiting the enemy for some reason

Linna Excel1 votes

Do Aerie or Comet work with his kit?

Anyways, yeah I see like his kit isn't really made for the new runes and maybe the passive should proc the spells.

OP Garen Support1 votes

Aerie is a heal/shield support rune, meanwhile comet is 4 Teemo wide circle that can be easily dodged unless you stun the target. Both rune is horrible for mages.

Raven Redeemed1 votes

I've seen quite a few midlaners take Aery and do well on PBE. Not sure if it's optimal, but it's good if you want to deal a bit more damage on your spells, and the extra ally shielding is always good. Comet is not that easy to doge, you pretty much have to be moving in a strait line the moment it fires to doge it. Any mage who can stun/snare will always land it, so it'll be good on a ton of mages.

OP Garen Support1 votes

The thing is aerie deal like +10 damage which is a joke really compared to the other powerful runes ADC'S and assassins get. The new thunderlord(Electrocute is miles better even if it is harder to proc). You cant control comet, you must engage with your stun. (not every champion want to waste their only anti gank tool to engage for bonus 40 damage)

My personal opinion is that the Mage keystones are inferior to other DPS keystones. Mages get more out of Inspiration tree.

Raven Redeemed2 votes

Fair enough. Hopefully if they are too weak Riot will buff them up before the season starts.

I think comet could be good on pick mages (like lux or syndra) who can lead out with their cc.

Aery damage is pretty bad (though it does have some small scaling), but there is no condition for procing it (3 separate attacks etc.) and it has no cooldown beyond how fast aery can travel back so I suspect it actually might be good on dps mages who would want unlimited damage procs in fights or trades.

OP Garen Support1 votes

Inspiration runes are the best for mages, try them out. So far my favourite is Kleptomancy.

Eeyore1 votes

Two options I see being reasonable that wouldn't literally be a hand-out:

  • Each of his 3 stars counts as a separate spell.
  • His innate and his W count as separate spells, depending on whether his W is active.

Honestly, though, I think there's a lot more mages than just Aurelion that will struggle to trigger these runes. Most mages have at least one utility spell, and I think the majority are damageless (it's the lucky few like LeBlanc and Syndra that deal damage even on their utility spell).

That derg1 votes

For some reason the stars on PBE don't seem to count as separate spells, possibly a bug or they're not putting that on until last minute or when they ship it to live. Also, if the innate and w active are two separate spells, what good is doing so if you have to either initially activate and get close to the enemy, giving them a chance to enter the outer ring, or how is one going to time from passive stars to active stars in order to possibly trigger a rune?

JasonAfexFA1 votes

I read somewhere that each of Aurelion Sol's stars count as unique spells!

That derg1 votes

You and a few other people it seems. For some reason, however, it doesn't seem to proc any of the runes requiring 3 unique spells or stuff like that for some reason. Possible PBE bug? Perhaps they're only going to push it when it hits live? Right now I'm unsure.

AlistarMilking1 votes

Uhh, each star counts as a different hit for the purposes of Electrocute and Phase Rush, so you can still easily proc them with your stars alone, or a Q>star>GLP, star >AA > star etc etc

That derg2 votes

At the current moment in PBE, no matter how many times I use passive it doesn't proc Electrocute or phase rush. Perhaps that's what they're saying will possibly happen when new runes get shipped out, but at the current moment it doesn't work like that whatsoever.

PaffWasTaken1 votes

A lot of mages actually don't get much from new runes, but I believe this is already a problem they are trying to fix

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