To beat an already dead horse...(THIS IS NOT A RANT)
I've been playing since season 1 and I have seen so much change over the course of League. I have seen: the rise and fall of Urf, the championships of the seasons, the stealth rework, many champion reworks, many new champions, a completely reworked Twisted Treeline, the addition of dominion, and much MUCH more. While I never participated in the beta of League, I consider myself a veteran. And all I have to ask is:
Why?
Why hasn't the ranked system been improved? Now I don't mean matchmaking itself. On that regards, I think it does an excellent job. The matter of hand I'm referring to is why after all of these many years I have been playing this game has there not been a fix to leavers in ranked?
Now I'm sure this topic has been discussed A MILLION TIMES on these forums. But, there's a reason for that. This is genuinely a problem.
There is NO excuse that a ranked game should count if someone leaves. None.
Leaver buster is a** good system**, but it's NOT enough. While, yes, it is possible for a team to win 4v5, it usually requires some serious misplays from the other team and/or for the team with the leaver to already be ahead. However, many of us have had a 4v5 and many of us have lost MANY 4v5's. To dismiss the argument with, "it's possible to win a 4v5," is purely unacceptable.
In a mode that's supposed to be about proving SKILL and working together as a TEAM, leavers completely blow this concept out of the water. I honestly feel as though matchmaking is completely fair, except for this issue. If this issue were resolved then I feel ranked would be completely fair in that if you lose, it's is truly you and your team's fault.
The SOLUTION: Let's look at another MOBA that IMO does it ALMOST right. Dota 2. Now, don't immediately dismiss this as me being a "Dota 2 fanboy." I'm only using it as an example here. The system for ranked Dota 2 uses is that if someone leaves (before first blood) then the match is immediately not counted and the rest of the players can also leave the match. This is CLOSE to hitting the nail on the head, but still isn't quite there because the match is still counted against MMR if the leaver leaves AFTER the first blood. However, the aspect of being able to leave after an abandonment without fear of punishment is a WONDERFUL part of the system. This means players will not be forced to waste their time in a match that is most likely inevitably going to turn out poorly for them anyways (If the leaver is on their team). Surrendering is a way to end this misery, but this too has problems in that you must wait until 20:00 minutes, and oftentimes you will get games where people REFUSE to surrender in obvious unwinnable situations. I think LoL can IMPROVE upon this system by adding an option to leave after abandonment (like Dota 2), but also nullify the match and make it not count ENTIRELY. This option is also viable because of a system League already has in place, the Leaverbuster. If an accident or emergency is truly that then it should not happen often. But for people who would try to exploit this system, they would be discouraged from doing so by the Leaverbuster.
Another possible SOLUTION: * (As quoted from Bixits G)*
Everyone picks a role and the system "matches" a team together. You would still be able to ban champions etc. But each person is put into the "slot" they were assigned. Let's say 10 minutes someone is detected afk by the system.
That player is automatically booted from the system and a new player who selected that "slot" has to option to "fill the void" and pick a game already in progress or choose to join a new game. System could say "game match found already in progress. Game time 10:23. "Accept or Pass".
Let's say it was the support that afked. New person who picked support can't pick Nami because she was banned and the other team picked Soraka. New support chooses Sona and joins the match. System detects current team level average at lvl 6. New support Sona spawns in base at lvl 6 and can join the match. Person who afked is truly removed from the match and receives a leaverbuster punishment but allows a full team so it's still a 5v5. The team will still be behind a bit but might actually have the ability to continue the game if the "new" player is spawned at the average team level.
But to add to this I believe some sort of calculation would have to be performed to give the drop-in player an equal opportunity to be successful. I was thinking taking the average total gold of the team who had the leaver (also adding the leaver's gold) and dividing it so that the person dropping in would have the opportunity to be on about equal footing as the rest of the team. (Though this still isn't entirely fool-proof, admittedly. I definitely think it would take some creative thinking to get this one to work properly.)
I doubt this will get much attention, or much likes. But I feel like this is seriously an issue that needs to just keep being pushed until a better solution is implemented, because the one is place is not good enough.
TL:DR: Implement a new system that doesn't count ranked games when someone leaves, or a type of drop-in system as mentioned by Bixits G