Lee in the Crab Meta

ISeeBull·11/21/2014, 10:34:29 PM·3 votes·675 views

As someone who enjoys jungling tanks, Lee Sin has constantly been a thorn in my side. So I was very excited to hear about balance changes in the jungle to help all sorts of champions find their place in the trees. After a couple of games I can say I think it's all going to work out. I do have one major concern though as I've seen a certain scenario pop up a few times. I play Amumu more than anyone else and one of the only places where I could reliably cause an invading lee Sin some pain was in the river through careful warding. By forcing him to ward/safegaurd before or after he entered my jungle and then using range on my Q to force him into tough decisions about how to run or fight I had a mechanic where I could disable part of his defenses and reduce his escape capabilities.

With the addition of the crab camps, resonating strike is now an escape option when exiting after counterjungling. I've found this fairly frustrating as his dash chains can get him even further down the one area of the map where he had no easy outs and no walls to break vision. Is this situation something others have encountered as well? Thoughts?

4 Comments

Rebonack11/21/2014, 10:44:13 PM2 votes

Solution: Kill the Scuttlecrab whenever it pops up. The map control it grants is too good to pass up.

Rebonack11/21/2014, 10:54:31 PM2 votes

I understand what you're saying. He's got a new thing to 'muh skillshot' to with the addition of the Scuttlecrab. The crab isn't terribly reliable, though, since he patrols back and forth through the jungle.

Though what would be really hilarious, if this proves to be a problem, is to make the Scuttlecrab dodge skillshots with his sweet dash. I would love to see the look on a Lee's face when he tries to Q the crab and it jukes the missile.

Drunkèn Master11/21/2014, 10:53:19 PM1 votes

Welcome new comer to LoL - League of Lee