Lee in the Crab Meta
As someone who enjoys jungling tanks, Lee Sin has constantly been a thorn in my side. So I was very excited to hear about balance changes in the jungle to help all sorts of champions find their place in the trees. After a couple of games I can say I think it's all going to work out. I do have one major concern though as I've seen a certain scenario pop up a few times. I play Amumu more than anyone else and one of the only places where I could reliably cause an invading lee Sin some pain was in the river through careful warding. By forcing him to ward/safegaurd before or after he entered my jungle and then using range on my Q to force him into tough decisions about how to run or fight I had a mechanic where I could disable part of his defenses and reduce his escape capabilities.
With the addition of the crab camps, resonating strike is now an escape option when exiting after counterjungling. I've found this fairly frustrating as his dash chains can get him even further down the one area of the map where he had no easy outs and no walls to break vision. Is this situation something others have encountered as well? Thoughts?