Need a meaningful replacement to Atma's Impaler
I understand that Atma's Impaler was an item that had very little focus. Crit % and armor, all while considering health as a factor for the final build was just way too scattered. But the mechanic of gaining AD for having high health helped round out some builds. I am a sup/tank main and I used to build Atma's as a situational final power build on tank Thresh/Leona/Alistar if my team is having issues. This happened a lot in the Low Silver divisions and If I need to compensate for any degree of power I need to buy Rod of Ages early which is also sub optimal on that build but I have to build it early to make it work the best and that leaves me committed to building HP-tank versions of those supports right before mid-game gets into full swing. What I am lacking is situational diversity in my items. You keep talking about strategic diversity in jungle items and in support starting items, but without late game options I am limited in my early game options because I rely on a predicted calculated late game if my team needs it. Support is hard enough with all the blaming and complaining coming my way when I land a hook and get the tower to aggro an enemy champ at level 2; in most circumstances that would guarantee a kill; but in solo I can play optimally and not be guaranteed anything. I need more options late-mid game in order to make the most out of any game that goes bad and like most players if I don't see a way to win I want to surrender. Riot removing Atma's was not the problem; Riot leaving me fewer options when I need them most is.
Thanking you for your time.
Goose.