KOG TOO OP?
WHEN'S THE NERF ON KOG COMING? WHY GIVE HIM A .50 CAL MACHINE GUN TURRET. LIKE... WHAT THE ****
WHEN'S THE NERF ON KOG COMING? WHY GIVE HIM A .50 CAL MACHINE GUN TURRET. LIKE... WHAT THE ****
Riot is reducing his base attack speed. It amounts to a 6% damage nerf across the board.
Most of Kog's player base thinks Riot should just move his attack speed back to his Q since putting it on W made him power-spike too early.
Riot is reducing his base attack speed. It amounts to a 6% damage nerf across the board.
Most of Kog's player base thinks Riot should just move his attack speed back to his Q since putting it on W made him power-spike too early.
The main issue with Kog is that he could never get to that power spike to begin with. Some of Kog's supporters suggested health buffs, so that he could survive early game. (Yet it's better to buff intended strengths, and not intended weaknesses.
But now given that he would reasonably reach this power spike, it's quite possible that he's spikes a little to hard. (And personally, I would have a more reliable powerspike, over a harder power spike.)
The only thing I'm not sure of though, is why they didn't they put power back into his ultimate, like they were talking about originally? Unless they are adamant that AP Kog, shouldn't be a thing.
No, your definitely tripping. (I mean caps lock, really?)
His early is too strong, that's all. It was a mistake to speed up his scaling this much and make his Q kind of useless. Kog is supposed to be a hypercarry that doesn't really come into force until 30+ minutes but the way they designed him, it's more like decent early, strong mid-game, strong but not godly late-game. I would rather a power curve closer to Vayne's since if I want a mid game carry, Corki, Graves, Draven etc. seem more attractive.