My opinions on the new Cinderhulk tank meta.
TL;DR Nerf cinderhulk or add a new tank shredding item that adds 10-20% mr and armor pen for a few seconds or lowers the tank's armor and mr. ( i think the lowering of the tanks mr and armor is just op.)
So, after playing a reksai game going cinderhulk then full tank, I realized just how unkillable you really are. It's great fun for the tank players to do this and just be indestructible while still being able to do damage (in my build i had tri force and frozen mallet but still did tons of dmg). The problem is though, it kind of ruins the fun for everybody else. People who don't like to play tanks and enjoy assassins (like me) just can't play assassins and get the same benefits out of it anymore. You can't assassinate a tank udyr....its not how it works now. Of course the only exception is a fed ADC who will still rip through tanks like nothing, but even then sometimes it doesn't work out. So I think riot's goal was to bring more diversity (obviously), but not to change the meta itself. The meta went from assassins galore to a very tanky meta with toplaners (and chogath mid anyone?) bringing smite just to get cinderhulk. What does this tell us? Well, it sort of tells us that cinderhulk MAY BE BROKEN. Almost 1000+ health at the end of a full tank build just from 1 item? its kind of like a DFG for health now. I don't really know if I consider it OP or not but it may be a problem for the community. There's a lot of mixed opinion on this meta because it is very enjoyable for the tank mains but it completely sucks for assassins. I have read some posts that say if cinderhulk gets nerfed or changed completely that it will roll the meta back to an old, boring, assassin meta. I don't think that is the case, but some people just want something new that hasn't really been done before. So if this meta does stay, what does it mean? I've seen a lot of Cho Gath mid, and they even bring smite for cinderhulk. But personally I think to get around this meta we simply need more damage from the ADCs and definently more from the mid lane. This means plenty of armor penetration and magic penetration. This is just speculation but if this meta DOES stay for long enough we could start seeing supports bring blue or red smite and build cinderhulk! (examples like thresh, allistar, leona, braum). This could make the meta cooler and more diverse but would make it EVEN WORSE for the people who hate it. I think riot really has two solutions to fix this problem: 1: Just simply nerf cinderhulk. If you're building full tank, the amount of health you will have is SIMPLY INSANE. Going back to my rek sai game, my build was trailblazer cinderhulk, tri force (gives damage and a bit of health), merc treads (for mr and tenacity), frozen mallet (more health and damage), spirit visage (mr and health, with insane health regen and other self healing), and then i was gonna get to randuins but i didnt have enough time :/. So in total I believe cinderhulk gave me 1000+ bonus health. Kind of ridiculous considering that it already gives you health and the sunfire cape passive. So riot could nerf cinderhulk to give 15% or 20% health, or even 10% if they deem it necessary. This might seem like a giant nerf but it would definitely solve the problem of other laners bringing smite for this item. 2: Add a new tank shredding item. With DFG now gone, there's no real solution to shredding through tanks. I feel that riot was a bit lazy when they removed DFG, because they could have just lowered the damage stats towards the ADCS and other mid laners. But if they added a new tank shredding item that shreds armor or mr, this would be a great solution too. Don't target this item towards the poor ADCS like shredding more health like DFG did but target armor and magic resist. I think the two ways to shred these would be temporarily loweriing their armor for 1-2 seconds (which might seem op, i know) or simply giving the person who has the item more armor and magic pen. This could give assassins the incentive to play more and could definitely open up the meta to more diversity. For the tank shredding item I do have some suggestions. Consider making it an AD based item so the ADCs and ad assassin junglers and midlaners will be able to shred through tanks faster. If this seems to make Zed overpowered (Which it probably will), just nerf him. Zed players already build ridiculous armor pen so just nerf his damage if necessary for this item. I feel like if it is an AP item, it will just take the AP champions job to tank shredding. I have always felt that the AP job is to destroy the ADC and other squishy assassins. If the AP champs are able to destroy tanks too, then that could become a problem too. I know there is one major problem with this item though, and that is the fact that ADCS will be destroyed. With the armor and magic pen that this item will give, it will still rip through ADCs and assassins will become the new meta. So I can still see why riot removed DFG, because they probably came to this problem. I guess if this item did come into play that would just mean supports have to become more tanky and get better at peeling. All in all this would make the meta more interesting IMO. What do you guys think?
. I gotta say a new item to shred tanks would be nice or better yet they could nerf the BURST TANKS dmg and not their tank stats. I feel tanks should do mediocre dmg and not be bursting down enemy's like a MAGE or ASSASSIN does. This will leave PURE TANKS strong and giving a light tap on the wrist to the BURSTY TANKS. The problem is BURSTY TANKS doing damage of a ASSASSIN or MAGE while being tanky like a PURE TANK in my opinion.