Snowballing Assassins
I question the very concept of a snowballing assassin.
Let's ask who is having fun here?
You have 3 game states: Assassin snowballing, middle ground, assassin limping In the first case, the enemy team isn't likely to be having fun. I personally don't like the game state where it is hard to even leave your base as a non-tank. The second is normal game, ebb and flow. The third isn't very fun for the assassin character, when they can't do what the central concept of an assassin character.
it seems that good game design will provide fun for the maximum number of players by having most assassins not-snowballing, trying to keep the assassin at the place where they can do what they are designed to do, but only when things go their way.
Discuss.