@Riot Changing Ruby SightStone
I've been playing LOL competitively since season 3 and have been a support main for the majority of that time. While things like trinkets and the gp5 items have been added and items that were amazing cough philostone, HoG, FoN, ect, cough have been removed, a support's role and gameplay has stayed roughly the same.
That was until the 3 wards max rule (and 1 pink). The problem with this is that supports (mainly in soloQ, but this occurs in ranked teams too) get abused for not warding enough, even though they might have all 4 possible wards placed. Other people have their trinkets, but, due to tradition of seasons past,** it is expected of supports to light up jungles like the 4th of July.**
Junglers typically get sweepers, the adc that i see usually trade out for blue trinket, top and midlaners stick with their ward totem, but rarely update. Thats 4 (support) + 1 (Mid) + 1 (Top) = 6 wards usually placed. That's like... less than I would have at the 3 minute mark back in season 3.


What I'm saying is: There needs to be a way to get more wards down for supports . You may be thinking, "Hm... how can we do this without going back to a land with no FoW?"
Solution: Make the Ruby Sightstone Upgrade allow 5 wards to be placed.
At the moment, the Ruby Sightstone upgraded is rarely, if ever, purchased before every other item is finished. All it really does is give bonus health. This would give supports (and SS junglers) a reason to upgrade early; 2 more wards.
I know there is a reason why you capped wards, but capping them at 3? seriously?
@Riot At least consider this. Please.
EDIT (after more thought):
What if the sightstone not only had charges, but also had stacks. Stacks were earned from destroying enemy wards, takedowns, epic monster takedowns, and for each minute that you had a ward placed.
At 5 stacks wards gained 25% increased vision for 5 seconds after being placed.
At 10 stacks wards charges are replenished on enemy wards killed, and enemy champ takedowns
At 15 stacks: wards dropped reveal surrounding stealthed units for .5 seconds upon being placed. (I feel this would be super useful, but not BROKEN, seeing as its not enough time to do anything, but enough time to be warned: HEY, THERE'S A MINE OF SHROOMS RIGHT IN FRONT OF YOU!)
At max stacks (IDK... 20 maybe?): Evoluves into Spirit Stone
- Max wards placed allowed increased to 5
- Unique Passive: When an enemy champion is slain (you must have gotten at least an assist), their spirit is released from their body and is trapped for 30-60 (increased with levels) seconds. The trapped spirit acts like a ward, but cannot be destroyed and is visible to both teams. (Think Scuttle Shrine.)