QoL buff to Azir

Felvyne·10/5/2014, 9:45:04 AM·1 votes·1,086 views

After playing a couple of games with the guy and against him. I think that at power level he is ok (his early game can be really opresive if well played, and his late is monstruous) but he still needs some small changes to be in condition.

  1. Make visual to Azir where he can control a soldier. It would make him more easy to play in a good direction, since when you are harassing/squirmishing/fighting you have to pay attention to a lot of things already to add if the soldier is there just stanting or waiting for impale the enemy.

  2. Make the soldiers ONLY attack when you order it. I'm 99% sure that when they spawn between minions they do an insta aa. I'm having some troubles farming with Azir (well, also I'm a bad farmer), having the lane pushed to enemy's tower exposing myself for free.

  3. I've seen a lot of people asking for this too: make Azir walk towards you clicked for spawn a soldier, not just in max range. I feel that at least in lane would be a lot better, since most of times you end spawning the soldier somewhere between/near the minions and not where you want, having to use Q to reposition and pushing the lane.

These are just some ideas and feelings I have towards the bird, and I would like to see him being improved without being with straight buff.

Thoughts? Suggestions? Kittens or birds?

8 Comments

Knight SoIaire 10/5/2014, 9:55:17 AM1 votes

stop making those pointless threads riot already stated what are they doing with azir

Spiritun10/5/2014, 9:56:04 AM1 votes

Is Azir's Q also supposed to stop alone after hitting an enemy? If I try to hit an enemy champion with my Q, it stops at a minion and then auto attacks alone.

Calabok10/5/2014, 7:45:47 PM1 votes

sounds like you want to make him some sort of GOD tier...

no, your ideas suck

Egyptian10/5/2014, 7:55:09 PM1 votes

the only thing i would like changed on Azir is some sort of indication on his soldier with a countdown whether on the soldier or a little passive icon with a countdown timer just my preference instead of always counting

if you have auto attack turned off in settings the soldierd do not attack automatically

exec310/6/2014, 1:33:36 AM1 votes

I played him earlier today and there's some small issues I have with him.

  1. His soldiers NEED to proc on-hit. Nashor's should be the best thing since sliced bread on him but his soldiers not proccing on-hit make it feel like a bad purchase even if it probably still is very good.

  2. Currently if you cast W beyond the cast radius it spawns at max cast range, PLEASE change this. This is not the spell to be doing this sort of thing. There's been plenty of times I accidentally spawn a soldier instead of dealing damage to a turret because I targeted a turret when it was a cm out of range. In general I feel like this is the type of spell where it should cast where I clicked (thus Azir should walk into range), it's not a line skillshot afterall.

  3. In general he has a clunky feel. Often times W-E doesn't seem to work smoothly and it's annoying. I can't really describe it much better, he just feels unresponsive most of the time.

@ OP

2: This is already how it works I believe and for me it's very annoying as I can't spawn 2 soldiers to handle a minion wave while I attack tower or inhib. Riot should go back and figure out a way to make soldiers hitting towers/etc work because right now it feels annoying. I know why they don't currently but surely there's a solution to this.