I have 65% win rate, why I have 16 lp per win?

ROG Roseonly··1 votes·6,958 views

So I'm currently racing for rank one in NA, I'm now d4 and have ~65% win rate, 35 wins and 19 losses. I only get 16 lp from my win. Like, I understand the soft reset and everything, but isn't it too unnormal? I wouldn't even complain if I get 20-22 lp per win, but 16lp is just so... lol. Now I get 16-17 lp per win and lost 18 lp per loss. loss>gain even at the start of the season.

5 Comments

MatthewRT21 votes

winning against a team that is lower than you might jsut give less LP and lsoing to people that shouldnt win might lose more LP

XIVIVIX1 votes

...and this is a prime example why Ranked and Matchmaking should be based off Win/Loss ratio and RESET every season.

LP and MMR are the worst designed Ranked and Matchmaking system the world has ever seen.

I'd go into detail and explain why you're suffering, but it'll literally just make you rage smash your monitor, falcon punch style.

https://www.youtube.com/watch?v=nrbhamGwK74

Chermorg1 votes

So.. this is why other games basically copy League’s MMR/LP system for the most part?

XIVIVIX1 votes

I can give you the top two reasons it's basically copied:

  1. It makes money.
  2. See 1.

NHL: https://www.nhl.com/standings/2017/league NFL: https://www.nfl.com/standings EPL: https://www.premierleague.com/tables

Oh, here's my favorite, LCS: http://www.lolesports.com/en_US/na-lcs/na_2017_summer/standings/regular_season

They're all based off win/loss. They're all transparent. They're all competitive. They're all ranked properly. They all have larger fan bases than League.

The only way a system like this works for random individuals forming a team is to have the entire pool of players competing to be rank 1, everyone on a level playing field. You, me, Aphromoo, that dude in Bronze 5 playing tank fiddlesticks jungle. How do you matchmake? Because not everyone is going to have a chance to play everyone else like they do in the above leagues, it needs to be based off something. Win/Loss ratio. If you're playing at 50% win/loss, you get matched with others at 50% win/loss. If you're playing at 70% win/loss, you're matched against others at 70% win loss. This is the ONLY way you'll ever have a true competitive environment in Solo Q. I'd even go as far as disallowing Duo and making it true Solo Q and bring back Team 5 v 5s for the more serious that want to play together.

MMR and LP only serve to fill Riots pockets, not to actually rank your skill. There's a number of income sources based off this system, some blatant, some not so much. They run a business, the game is actually just a side hustle.

Chermorg1 votes

Your LP gain is based primarily on the composition of the enemy team MMR in relation to yours. This situation means most likely you are being matched against teams with lower MMRs than you (this happens to people who are climbing at the beginning of the season, as there’s exponentially more players below you than above) - causing you to win more games (high win rate) but also not gain as much LP (due to the fact it is “easier” for you to be winning).

Your MMR will even out over the next few weeks as the ranked ladder somewhat stabilizes.

More from Gameplay

More by ROG Roseonly