[{quoted}](name= Król Wilk Sam,realm=NA,application-id=3ErqAdtq,discussion-id=KQWbYTk3,comment-id=00010003000000000000,timestamp=2018-04-29T06:17:20.250+0000)
Death's Dance without Lifesteal is literally just a time bomb on your death. All the damage still get's dealt - just delayed.
Iceborn is not an item an ADC builds unless your name is Ezreal.
Wit's End only exists on Kog'maw, and even then not always.
Black Cleaver only works on specific champions.
And seriously?
is the only mage defensive option? Let's look at the actual number:
And guess what? All those items work on every AP champion (except for like, the 4 manaless ones, and 2 of those build tanky anyway)
And here's a couple maybes that not every champion can use, since you like listing those too:

Your argument is lacking.
The best I can tell you is that I'm sorry that you feel that way. Though, I know what bronze players think and feel like. People in bronze quite literally don't know every item or why they are built or how to lane, know about any sort of pressure or just basically don't know enough about the game to be in silver. That is the difference in bronze and silver, the game knowledge in most cases.
So in regard to your argument, in all honesty, I think that your argument is extremely lacking. First of all, you think that
is defensive item because it has 300 HP, literally 1 auto attack 15 minutes in the game for the adc. You just got done saying yourself that what makes somebody tanky is resistances, not the HP; that item is purely an offensive choice.
But okay, that isn't the only item - right? I will give you that
is a defensive item however it blows big donkey dick and is inferior to the AD version in everyday imaginable.
The next item ROA: the same argument applies to this as does the mask. HP does not = tanky. It's not a defensive item that is bought by champions purely for defensive value, actually, it's bought for champions that can stack it's value and need to face check you in order to do anything in the game. It's basically an item for champions that are badly designed, or severely outdated

The tear item takes about 20 minutes to stack up, by the time that item actually does become a defensive item; it is obsolete because adc's are doing around 600 damage per auto attack. It isn't bought for it's defensive value, it is bought for the significant mid and late game boom that stacks on other AP items.
Also you named a utiltiy item, not a defensive item. There is a difference.
is not a defensive item. I know, HP, and you can use the item to ' run away ' but no, it's not a defensive item and it isn't built like a defensive item. Again, HP does not = defense, sir.
More items that are utiltiy, not defensive that you named.
because it has . . . 30 . . . magic . . . resist . . . jesus, man. You're grabbing for something I can't even see. Who exactly builds this that is a mage, again? Exactly. It's a fucking UTILITY ITEM.
200 HP, good, that's like half an auto attack early mid game. But wait Suhbject phive, it gives you movement speed
Is apparently a defensive item to you.
Want to know what a defensive item looks like?
Damage reduction
Damage reduction
Damage reduction in more ways than 1
Damage reduction, also offers a shield based on your HP
THIS is a utility item. Say it with me. UTILITY. ITEM. U.T.I.L.I.T.Y. ITEM. Not defensive.
DEFENSE
UTILITY
UTILITY
DEFENSE
Seeing a pattern here?