Leaked Patch 8.5 Talon changes
Original reddit thread: https://www.reddit.com/r/Talonmains/comments/80qjpo/talons_nerfs_suggestion/
Greetings, Summoners, (cough who? cough)
Today's patch note will cover a single champion: Talon, the blade's shadow. Our team looked into him and realized that his ability to punish his opponents' mistakes is too oppressive in the current meta game
After a few blind pick matches, we developed and pushed some changes that should give other champions a more satisfying experience, while still giving Talon players the original sense of accomplishment such champion should bring
Which is, to start wondering why didn't you pick a mage instead
TALON
"We pretty much destroyed him"
As a melee champion with great roaming capabilities that benefits from AD builds, his linear engage feels too uninteractive to play against, forcing most opponents to both pick the Perfect Timing rune and rush Zhonya's Hourglass and Ninja Tabi to even stand a chance. Because he can feel oppressive to other lanes as well, we're toning his general state down
BASE STATS
Base Health:
588=> 455
Health Growth:
95=> 18
Attack Range:
125=> 110
Base Attack Damage:
68=> 12
Base Attack Speed:
0.625=> 1.25
Base Armor:
30=> -2
Base Magic Resist:
39=> 6.9
Mov Speed:
335=> 325
PASSIVE - Blade's End
"Fair and balanced": Maximum number of Stacks needed to activate Passive:
3=> 6
"Early Game Powerhouse": Bleed Flat Attack Damage level cap:
11=> 6
Percent Bonus Attack Damage:
200% bonus attack damage=> 100% bonus attack damage
Q - Noxian Diplomacy
REMOVED "Too op": Noxian Diplomacy is no longer a dash
REMOVED "Truly a Skillfull Champion now": Noxian Diplomacy melee attack no longer critically strikes
Percent Bonus Attack Damage:
110% bonus attack damage=> 55% bonus attack damage
W - Rake
REMOVED "Too much CC": Rake's return no longer slows
NEW "Necessary Counterplay": Daggers' linger timer:
0.75 seconds=> 10 seconds
NEW "Nothin personnel kid": Rake's return instantly kills any champion it damages
E - Assassin's Path
REMOVED On-Target Cooldown:
160/135/110/85/60
NEW "Meaningful Choices": Terrain's cooldown never goes off
R - Shadow Assault
REMOVED "Too much AoE": Flat Attack Damage:
90/135/180
REMOVED "Again, too much damage": Percent Bonus Attack Damage:
80% bonus attack damage
NEW "Team Utility": Ranged allied champions hit by the blades now perform your job better