Not dying reward. Emphasis on not dying. Gold generating feature.
I would like to suggest a reward in game for not dying. Whether it be gold or "swaggier" as riot used to described wards lasting longer than 150 seconds. An example would be champions gaining 50 gold every minute they have not died. This would encourage/reward people for playing passive and not feeding. I believe it would also reduce snowball games. Many games have I seen where people would feed and die endlessly because they are desperate for the kill. Just throwing this idea out there. And I would like feedback please.