Not dying reward. Emphasis on not dying. Gold generating feature.

Singlescar··2 votes·572 views

I would like to suggest a reward in game for not dying. Whether it be gold or "swaggier" as riot used to described wards lasting longer than 150 seconds. An example would be champions gaining 50 gold every minute they have not died. This would encourage/reward people for playing passive and not feeding. I believe it would also reduce snowball games. Many games have I seen where people would feed and die endlessly because they are desperate for the kill. Just throwing this idea out there. And I would like feedback please.

3 Comments

Avastadi5 votes

There are several problems with this idea.

  1. If someone gets ahead in lane and starts getting kills, being fed by the opposing laner...and not dying while in proccess of doing this, they will snowball even harder.
  2. This mechanic already kind of exists in the shut down mechanic. The longer you live, the more kills you get, the more you are worth, you are being compensated with more time in lane, experience advantages, and inadvertently...more gold.
Leeerzeichen1 votes
  1. It favors passive/save champions a lot more than aggressive/play making champions. Having 0 deaths with a super long range mage like lux or a pure disengage champion like Janna is a lot easier than having 0 deaths with a squishy melee fighter like yasou.

  2. I would rather have a zyra in my team who flashes into 5 people to single handedly win a fight for you, than a zyra who just stays back and is completely useless just because she wants to avoid every death.

OurLestrade1 votes

That would make players a hell of a lot more selfish, thats for sure :O

More from Gameplay