AR in URF

Hayato500·2/28/2019, 6:00:26 AM·1 votes·742 views

Hello So I've been playing ARURF a lot lately(on multiple accounts) and I noticed something. Every match is either your team get good champions or the enemy get good champions.

It's normal for developers to put random numbers in games to make it feel more alive and different each match. but the more you play the more you notice how flawed the system is. The highest chance of winning is decided by random numbers in the select screen. You can reroll and see if the system will give you a better chance or not but often it doesn't and sometimes it just gives you bad champions for multiple matches.

This kind of system in a game about having fun ends up making one team have fun while the other team living in a gray screen half the match. The reason URF became ARURF was because people were abusing the strong champions in URF back then(Jax, Zed, etc) but now with the new ban system it can be implemented to URF while still giving the players the chance to play what they want while still giving them the chance to ban the champions they hate. Riot games can even increase the bans to 2 champions for each player(20 in total).

In my opinion I think removing the AR from URF and adding a ban phase will benefit the gamemode much more. This way the player won't feel helpless playing a weak champion that they don't even like against an op enemy champion. Both teams will decide their own chance of winning by choosing the champions themselves. Which will give both teams a chance to express their skills.

Thank you.

3 Comments

Starmfangy2/28/2019, 6:46:04 AM1 votes

yeah thats a really good idea. Hey, did you hear riot thinks the community is shit and they don't look at it anymore? yeah your idea will fall in with thousands of other ideas that were swept aside by riot because sloppy ethics and money from LCS.