Nocturne, The Incarnation of Paranoia (Champion rework)
When will Nocturne be reworked? His concept is one of the coolest yet, but his kit...is lackluster, since it was designed so long ago its not up to date with champions like new Warwick. First of all, Nocturne's passive is pretty cool, "Nocturne's basic attack is periodically enhanced, dealing 120% AD physical damage to his target and surrounding enemies, and healing himself for 10 / 18 / 26 (+ 15% AP) per enemy hit. Basic attacks reduce Umbra Blades' cooldown by 1 second." and his Q, "ACTIVE: Nocturne sends out a shadow blade in a line that leaves a Dusk Trail on its path, dealing physical damage to enemies it passes through and causing enemy champions hit to also leave a Dusk Trail behind their movement for 5 seconds." But his W and E feel clunky and really not suited for his kit, if he is supposed to be an attack speed based jungler then why is his W a spell shield that is just like Sivir's shield but with just an attack speed buff. His E is cool...but I don't really like it.
Abilities.
His Passive is Umbra Blades. Very Similar to his current passive, but a few changes.
PASSIVE: Umbra Blades: Current passive. Nocturne's basic attack is periodically enhanced, dealing 120% AD physical damage to his target and surrounding enemies, and healing himself for 10 / 18 / 26 (+ 15% AP) per enemy hit. Basic attacks reduce Umbra Blades' cooldown by 1 second."
New Passive. Umbra Blades: Nocturne's basic attack is periodically enhanced, dealing 120% physical damage to his target and surrounding enemies, if Nocturne hits more than 3 enemies Nocturne gains a spell shield giving him 50% reduced damage from spells.
Q: Are you getting tired yet?: After an enemy stands still for at least 1.5 seconds, Nocturne is enabled to pounce on them dealing physical damage, slowing, and reducing their vision to 200 units. Paranoia effect: After completing the dash he gains a small Lethality buff. (Passive, only for the jungle: He deals bonus magic damage to jungle monsters based on his level.) I added the jungle passive because this ability does not work on the jungle
W: Crimson Harvest: Nocturne pulls the heart of a target (represented by a blood orb) out at the target enemies location. this blood orb can be attacked for 5/6/6/7/8 seconds. If heart is destroyed (35% of the enemies health). If Nocturne destroys the heart the champion thats been harvested takes all the damage that was dealt to the heart as magic damage to the champion. (_An allies heart can be taken healing them for 13/15/17/18/20% of their health back over 10 seconds, this puts the ability on a 40 second cooldown.) Paranoia effect: The heart instantly explodes dealing a massive amount of magic damage to all enemy units hit in the blast.
E: Duskbringer with no changes! Paranoia effect: He can send out a smaller duskbringer right after he uses his first one
R: Paranoia Nocturne covers the map in darkness for 10/2030 seconds reducing enemy vision and giving all of his other abilities bonus effects. Nocturne can not be stunned during this time.
And thats my rework concept. REPOST OF MY POST