Suggestion on how to bring back AD Shaco jungle

Cuey··1 votes·586 views

The biggest problem AD Shaco Jungle has is the lack of damage. I found that most of the damage lost is because of the rework to the Q. Before 6.22 his Q was 100% crit chance for 220% damage at rank 5. If you had 400 AD, an amount I commonly had, his Q would do 880 damage, not taking his old passive into account. Now his Q only does a bonus 80 damage from the normal auto, a loss of 400 damage. I think that the change to the stealth timer on his Q is fine, makes it more balanced in the early game. The change of the base damage to his E is not great because the % missing health rarely makes up for it, but it is what it is. I really think if they would just change the Q back to 100% crit with the various % to the damage instead of the bonus damage, Shaco would be fine as he is.

3 Comments

aspects11 votes

the reason they took away so much of q's damage is because all the new assassin items give him a ton more damage, and if you backstab them when you ext stealth now, you'll get even more damage because of the crit.

Gookkake1 votes

With Duskblade, Ghostblade, New Lethality Item, IE and Trinity Force you Crit for 1,5k in the Back of a Squishy Target + 200 True Dmg. I legit onehit an ADC in one Game with that Build. AP is also nuts with Lichbane and Gunblade. However the early game is weaker for both Mid to Late seems stronger. I think to many people try old Builds like Tanky for Fullcrit. Then obviously Shaco will seem weaker.

Psalms1 votes

He is far from fine as is. His passive actually guarantees that you do LESS damage when attacking from behind if you build crit at all. Also auto-attacking from behind doesn't count toward thunder lord's. Early rank Q duration needs to be up'd too. Finally, E feels meaningless for 90% of the game. They did a terrible job on Shaco and need to revert changes immediately.

More from Gameplay